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<generator>Blogsmith http://www.blogsmith.com/</generator><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" href="http://www.joystiq.com/rss.xml" type="application/rss+xml" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com" /><item><title><![CDATA[Hey, someone's making Two Worlds II]]></title><link>http://feedproxy.google.com/~r/weblogsinc/joystiq/~3/-RixefXtSz8/</link><guid isPermaLink="false">http://www.joystiq.com/2009/07/03/hey-someones-making-two-worlds-ii/</guid><comments>http://www.joystiq.com/2009/07/03/hey-someones-making-two-worlds-ii/#comments</comments><description>&lt;div align="center"&gt;&lt;a href="http://www.twoworlds2.com/"&gt;&lt;img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/twoworld2.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;
So this is kinda confusing, try to roll with us. Developer Reality Pump &lt;a href="http://www.twoworlds2.com/"&gt;announced&lt;/a&gt; that it's working on &lt;em&gt;Two Worlds II&lt;/em&gt;, due this winter. Only ... it had already announced a sequel to &lt;em&gt;Oblivion&lt;/em&gt;-esque FPS RPG called &lt;a href="http://xbox.joystiq.com/2008/03/20/two-worlds-the-temptation-actually-a-sequel-not-expansion/"&gt;&lt;em&gt;Two Worlds: The Temptation&lt;/em&gt;&lt;/a&gt;. We're pretty sure the team just decided to go with the number instead of the subtitle, but we guess we'll &lt;em&gt;never know&lt;/em&gt;. (Yeah, we've emailed them.)&lt;br /&gt;&lt;br /&gt;Set two years after the original, &lt;em&gt;TW II&lt;/em&gt; promises "completely overhauled AI and balancing standards, experienced authors, [an] active combat system and the brand-new engine." Here's hoping the changes can make the sequel not so ... you know ... wretched?&lt;br /&gt;&lt;br /&gt;[Via &lt;a href="http://www.eurogamer.net/articles/two-worlds-sequel-this-winter"&gt;Eurogamer&lt;/a&gt;]&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/07/03/hey-someones-making-two-worlds-ii/"&gt;Hey, someone's making Two Worlds II&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Fri, 03 Jul 2009 22:45:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://www.twoworlds2.com/&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/03/hey-someones-making-two-worlds-ii/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19086177/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/03/hey-someones-making-two-worlds-ii/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/-RixefXtSz8" height="1" width="1"/&gt;</description><category>mac</category><category>pc</category><category>reality-pump</category><category>two-worlds</category><category>two-worlds-ii</category><category>two-worlds-the-temptation</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Fri, 03 Jul 2009 22:45:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/07/03/hey-someones-making-two-worlds-ii/</feedburner:origLink></item><item><title><![CDATA[Video Games Live to have several special shows in July]]></title><link>http://feedproxy.google.com/~r/weblogsinc/joystiq/~3/NoCutTeBgX8/</link><guid isPermaLink="false">http://www.joystiq.com/2009/07/03/video-games-live-to-have-several-special-shows-in-july/</guid><comments>http://www.joystiq.com/2009/07/03/video-games-live-to-have-several-special-shows-in-july/#comments</comments><description>&lt;div align="center"&gt;&lt;a href="http://www.videogameslive.com/index.php?s=dates"&gt;&lt;img width="580" vspace="4" hspace="0" height="350" border="0" align="top" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/videogameslive5802.jpg" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;
Video Games Live continues touring with a few special shows during the month of July. On July 10, the National Symphony Orchestra (which did two sold-out shows at the &lt;a href="http://www.joystiq.com/2007/06/04/video-games-live-to-play-kennedy-center-in-wash-d-c/"&gt;Kennedy Center in DC&lt;/a&gt;) will perform at the WolfTrap Feline Center in Virginia. Sid Meier, &lt;span style="font-style: italic;"&gt;Civilization IV&lt;/span&gt; vocalist Ron Ragin and game composer Grant Kirkhope (&lt;span style="font-style: italic;"&gt;Donkey Kong Country, GoldenEye, Banjo-Kazooie, Viva Pinata&lt;/span&gt;) will all be in attendance.&lt;br /&gt;&lt;br /&gt;For Texans, Halo composer Mike Salvatori will make a "special guest appearance" at the Ft. Worth show on July 14. A few days later, The Houston Symphony will perform the show in its namesake city for two shows on July 18, in collaboration with MusiCON 09. The special afternoon show is entitled "Blizzard Live!" and will showcase songs from the &lt;span style="font-style: italic;"&gt;Warcraft&lt;/span&gt;, &lt;span style="font-style: italic;"&gt;Starcraft&lt;/span&gt; and &lt;span style="font-style: italic;"&gt;Diablo&lt;/span&gt; games. Five Blizzard composers will attend and participate in a Q&amp;amp;A panel.&lt;br /&gt;&lt;br /&gt;There will also be a performance at the San Diego Comic-Con on July 23 at the outdoor Embarcadero Marina Park, which will include synchronized fireworks. Tickets are available at the Video Games Live &lt;a href="http://www.videogameslive.com/index.php?s=dates"&gt;site&lt;/a&gt;. Check out the full list of July tour stops after the break.&lt;p&gt;&lt;a href="http://www.joystiq.com/2009/07/03/video-games-live-to-have-several-special-shows-in-july/" rel="bookmark"&gt;Continue reading &lt;em&gt;Video Games Live to have several special shows in July&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/07/03/video-games-live-to-have-several-special-shows-in-july/"&gt;Video Games Live to have several special shows in July&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Fri, 03 Jul 2009 21:45:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://www.videogameslive.com/index.php?s=dates&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/03/video-games-live-to-have-several-special-shows-in-july/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19086073/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/03/video-games-live-to-have-several-special-shows-in-july/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/NoCutTeBgX8" height="1" width="1"/&gt;</description><category>culture</category><category>tommy-tallarico</category><category>video-games-live</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Fri, 03 Jul 2009 21:45:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/07/03/video-games-live-to-have-several-special-shows-in-july/</feedburner:origLink></item><item><title><![CDATA[Ubisoft trademarks 'Just Dance']]></title><link>http://feedproxy.google.com/~r/weblogsinc/joystiq/~3/EOgBR172-ig/</link><guid isPermaLink="false">http://www.joystiq.com/2009/07/03/ubisoft-trademarks-just-dance/</guid><comments>http://www.joystiq.com/2009/07/03/ubisoft-trademarks-just-dance/#comments</comments><description>&lt;div align="center"&gt;&lt;a href="http://supererogatory.tumblr.com/post/134680580"&gt;&lt;img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/justdanceubi.jpg"  alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;
&lt;div align="center"&gt;In other news, Joystiq Publishing trademarked "Just STOP."&lt;/div&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/07/03/ubisoft-trademarks-just-dance/"&gt;Ubisoft trademarks 'Just Dance'&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Fri, 03 Jul 2009 21:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://supererogatory.tumblr.com/post/134680580&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/03/ubisoft-trademarks-just-dance/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19086098/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/03/ubisoft-trademarks-just-dance/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/EOgBR172-ig" height="1" width="1"/&gt;</description><category>dancing</category><category>just-dance</category><category>really-great-ideas-that-well-totally-write-about-again</category><category>ubisoft</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Fri, 03 Jul 2009 21:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/07/03/ubisoft-trademarks-just-dance/</feedburner:origLink></item><item><title><![CDATA[JBO: Joystiq Box Office, June 29 - July 3]]></title><link>http://feedproxy.google.com/~r/weblogsinc/joystiq/~3/zEjuUmxh8f4/</link><guid isPermaLink="false">http://www.joystiq.com/2009/07/03/jbo-joystiq-box-office-june-29-july-3/</guid><comments>http://www.joystiq.com/2009/07/03/jbo-joystiq-box-office-june-29-july-3/#comments</comments><description>&lt;div align="center"&gt;&lt;img width="580" vspace="0" hspace="0" height="350" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/joystiqmovies.jpg" /&gt;&lt;br /&gt;&lt;em&gt;&lt;br /&gt;&lt;/em&gt;
&lt;div align="left"&gt;&lt;em&gt;We can't be gaming all the time, despite our best efforts, and from time to time we'll actually take advantage of the movie-playing abilities on our gaming systems. JBO features our top picks for XBL, PSN, Netflix's Watch Instantly, and Blu-ray each week.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Recommendation of the Week:&lt;br /&gt;&lt;br /&gt;&lt;/strong&gt;&lt;/em&gt;
&lt;div align="left"&gt;&lt;em&gt;&lt;img vspace="0" hspace="0" border="0" align="left" style="padding-right: 10px;" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/sunshinea.jpg" /&gt;&lt;span style="font-weight: bold;"&gt;Sunshine&lt;/span&gt;&lt;/em&gt;&lt;strong&gt; &lt;/strong&gt;(Blu-ray: $29.99):&lt;strong&gt; &lt;/strong&gt;We all know about Danny Boyle and Slumdog Millionaire; winning a few Oscars will do that to your movie, particularly if it's great. However, his sci-fi masterpiece Sunshine is severely underrated and underwatched. The Sun becomes an ominous character in this taut thriller, which, granted, has a plot point that could be completely jettisoned to make for a perfectly streamlined film. However, the sound, the action, and the attention to detail in this movie make this a must see in HD.&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;strong&gt;&lt;br /&gt;&lt;/strong&gt;&lt;/div&gt;
&lt;strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/strong&gt;Read for the full list on a system by system basis just after the break, this time with a bent toward the upcoming Independence Day holiday this Saturday. As usual, we'll see you at the popcorn st ... well, actually we won't see you at all. But you catch our drift.&lt;strong&gt;&lt;em&gt;&lt;strong&gt;&lt;br /&gt;&lt;/strong&gt;&lt;/em&gt;&lt;/strong&gt;&lt;/div&gt;
&lt;/div&gt;&lt;p&gt;&lt;a href="http://www.joystiq.com/2009/07/03/jbo-joystiq-box-office-june-29-july-3/" rel="bookmark"&gt;Continue reading &lt;em&gt;JBO: Joystiq Box Office, June 29 - July 3&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/07/03/jbo-joystiq-box-office-june-29-july-3/"&gt;JBO: Joystiq Box Office, June 29 - July 3&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Fri, 03 Jul 2009 20:30:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2009/07/03/jbo-joystiq-box-office-june-29-july-3/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19084234/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/03/jbo-joystiq-box-office-june-29-july-3/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/zEjuUmxh8f4" height="1" width="1"/&gt;</description><category>Blu-ray</category><category>JBO</category><category>Joystiq-Box-Office</category><category>Movies</category><category>Netflix</category><category>Playstation-Network</category><category>PSN</category><category>XBL</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><pubDate>Fri, 03 Jul 2009 20:30:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/07/03/jbo-joystiq-box-office-june-29-july-3/</feedburner:origLink></item><item><title><![CDATA[Three games to light up your 4th]]></title><link>http://feedproxy.google.com/~r/weblogsinc/joystiq/~3/iy6u1k5s02s/</link><guid isPermaLink="false">http://www.joystiq.com/2009/07/03/three-games-to-light-up-your-4th/</guid><comments>http://www.joystiq.com/2009/07/03/three-games-to-light-up-your-4th/#comments</comments><description>&lt;div align="center"&gt;&lt;img hspace="0" vspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/fireworks.liberty.070309-580px.jpg" /&gt;&lt;br /&gt;
&lt;div align="left"&gt;The founding of a nation &lt;em&gt;is&lt;/em&gt; pretty significant&lt;em&gt; &lt;/em&gt;and well worth getting excited about. The best way to display said excitement is, of course, with massive, colorful airborne explosions, a.k.a. fireworks. Tomorrow night, towns across the USA will be putting on fireworks displays, big and small -- but why should you have to wait for it to get dark? The games you'll find after the break will let you get all explode-y from the comfort of your living room, without the charred mess and frantic 911 call. So, put on your favorite patriotic tune (it's "&lt;a href="http://www.ilovewavs.com/Holidays/July4/The%20Stars%20&amp;amp;%20Stripes%20Forever%20-%20John%20Philip%20Sousa.wav"&gt;The Stars &amp;amp; Stripes Forever&lt;/a&gt;" for us) and make with the clicking!&lt;/div&gt;
&lt;div align="right"&gt;[&lt;a href="http://pixdaus.com/?fun=2&amp;amp;name=kevin%20walker"&gt;Image&lt;/a&gt;]&lt;/div&gt;
&lt;/div&gt;&lt;p&gt;&lt;a href="http://www.joystiq.com/2009/07/03/three-games-to-light-up-your-4th/" rel="bookmark"&gt;Continue reading &lt;em&gt;Three games to light up your 4th&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/07/03/three-games-to-light-up-your-4th/"&gt;Three games to light up your 4th&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Fri, 03 Jul 2009 20:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2009/07/03/three-games-to-light-up-your-4th/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19086388/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/03/three-games-to-light-up-your-4th/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/iy6u1k5s02s" height="1" width="1"/&gt;</description><category>arkedo</category><category>big-bang-mini</category><category>bizarre-creations</category><category>boom-boom-rocket</category><category>ea</category><category>fantavision</category><category>fourth-of-july</category><category>patriotic</category><category>sony</category><category>southpeak</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Fri, 03 Jul 2009 20:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/07/03/three-games-to-light-up-your-4th/</feedburner:origLink></item><item><title><![CDATA[WRUP: If America hadn't gained independence edition]]></title><link>http://feedproxy.google.com/~r/weblogsinc/joystiq/~3/darOej3xCXA/</link><guid isPermaLink="false">http://www.joystiq.com/2009/07/03/wrup-if-america-hadnt-gained-independence-edition/</guid><comments>http://www.joystiq.com/2009/07/03/wrup-if-america-hadnt-gained-independence-edition/#comments</comments><description>&lt;div align="right"&gt;
&lt;div align="center"&gt;&lt;img width="580" vspace="4" hspace="0" height="350" border="1" align="top" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/washingtonfail580-1.jpg" /&gt;&lt;br /&gt;&lt;/div&gt;
July 3, 2009&lt;br /&gt;&lt;/div&gt;
My Dearest Felicity,&lt;br /&gt;&lt;br /&gt;Prithee, I hope this letter finds thee well. Our distance makes my heart yearn for you, like an A misses Zed. I spend my days contemplating napkins and seeing the colour of your eyes in the tweed jackets of the commoners walking by. The hours are long here in The Colonies. Bennington tells me that, at Her Majesty's University of New Yorkshire, they are on the verge of perfecting a machine that allows one to play games through the telly. Imagine that! To have such a magnificent device in 2009 would be ever so pip-pip hooray in passing the time. I plan to put on my finest wig tomorrow and travel there to experience their first "video game" for this device. What sport are you participating in currently?&lt;br /&gt;&lt;br /&gt;Humbly yours,&lt;br /&gt;Sir Robin Woolcott Ellington Spencer of Covington Crossing, Virginia&lt;p&gt;&lt;a href="http://www.joystiq.com/2009/07/03/wrup-if-america-hadnt-gained-independence-edition/" rel="bookmark"&gt;Continue reading &lt;em&gt;WRUP: If America hadn't gained independence edition&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/07/03/wrup-if-america-hadnt-gained-independence-edition/"&gt;WRUP: If America hadn't gained independence edition&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Fri, 03 Jul 2009 19:30:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2009/07/03/wrup-if-america-hadnt-gained-independence-edition/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19086191/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/03/wrup-if-america-hadnt-gained-independence-edition/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/darOej3xCXA" height="1" width="1"/&gt;</description><category>what-are-you-playing</category><category>wrup</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Fri, 03 Jul 2009 19:30:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/07/03/wrup-if-america-hadnt-gained-independence-edition/</feedburner:origLink></item><item><title><![CDATA[20 2K Games titles available in one convenient Steam pack]]></title><link>http://feedproxy.google.com/~r/weblogsinc/joystiq/~3/3NBjfaaSwj4/</link><guid isPermaLink="false">http://www.joystiq.com/2009/07/03/20-2k-games-titles-available-in-one-convenient-steam-pack/</guid><comments>http://www.joystiq.com/2009/07/03/20-2k-games-titles-available-in-one-convenient-steam-pack/#comments</comments><description>&lt;div align="center"&gt;&lt;a href="http://store.steampowered.com/news/2639/"&gt;&lt;img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/2khugegamepacklogo580.jpg" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;
Steam is offering an incredible deal on 20 of 2K Games' hottest titles in the &lt;a href="http://store.steampowered.com/sub/1764/"&gt;2K Huge Games Pack&lt;/a&gt;. Featuring well-known titles such as &lt;em&gt;&lt;a href="http://www.joystiq.com/tag/bioshock"&gt;Bioshock&lt;/a&gt; &lt;/em&gt;and &lt;a href="http://www.joystiq.com/tag/civilization-iv"&gt;&lt;em&gt;Civilization IV&lt;/em&gt;&lt;/a&gt;, the package is a steal at $53.99. In fact, that's only a few dollars more than &lt;a href="http://www.joystiq.com/2009/06/17/open-world-meets-under-water-in-new-oblivion-bioshock-bundle/"&gt;that bunk &lt;em&gt;Bioshock&lt;/em&gt; bundle&lt;/a&gt;, so if you've got the extra dough laying around and want some new games to play, we suggest you check this deal out.&lt;br /&gt;&lt;br /&gt;[Thanks to everyone who sent this in!]&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/07/03/20-2k-games-titles-available-in-one-convenient-steam-pack/"&gt;20 2K Games titles available in one convenient Steam pack&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Fri, 03 Jul 2009 19:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://store.steampowered.com/news/2639/&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/03/20-2k-games-titles-available-in-one-convenient-steam-pack/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19086095/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/03/20-2k-games-titles-available-in-one-convenient-steam-pack/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/3NBjfaaSwj4" height="1" width="1"/&gt;</description><category>2k-games</category><category>2k-huge-games-pack</category><category>bioshock</category><category>deal</category><category>deals</category><category>steam</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 03 Jul 2009 19:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/07/03/20-2k-games-titles-available-in-one-convenient-steam-pack/</feedburner:origLink></item><item><title><![CDATA[Mega64 dies of dysentery in Oregon Trail]]></title><link>http://feedproxy.google.com/~r/weblogsinc/joystiq/~3/ji6tjlFZolM/</link><guid isPermaLink="false">http://www.joystiq.com/2009/07/03/mega64-dies-of-dysentery-in-oregon-trail/</guid><comments>http://www.joystiq.com/2009/07/03/mega64-dies-of-dysentery-in-oregon-trail/#comments</comments><description>&lt;div align="center"&gt;&lt;a href="http://www.youtube.com/watch?v=zgbCg3G4A70"&gt;&lt;img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/mega64oregontrail580.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;
Those lovable scamps from &lt;a href="http://www.joystiq.com/tag/mega64"&gt;Mega64&lt;/a&gt; are at it again, bringing their own brand of humor to everyone's favorite river-fording, axle-busting game, &lt;a href="http://www.joystiq.com/tag/oregon-trail"&gt;&lt;em&gt;Oregon Trail&lt;/em&gt;&lt;/a&gt;. We won't try to break down the comedy of this latest vignette, but will instead offer that &lt;em&gt;everyone in this video is crazy for not trading bacon&lt;/em&gt;. Seriously, who doesn't like bacon? Robots?&lt;br /&gt;&lt;br /&gt;Head past the break to catch the troupe's latest.&lt;br /&gt;&lt;br /&gt;[Thanks, Chris!]&lt;p&gt;&lt;a href="http://www.joystiq.com/2009/07/03/mega64-dies-of-dysentery-in-oregon-trail/" rel="bookmark"&gt;Continue reading &lt;em&gt;Mega64 dies of dysentery in Oregon Trail&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/07/03/mega64-dies-of-dysentery-in-oregon-trail/"&gt;Mega64 dies of dysentery in Oregon Trail&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Fri, 03 Jul 2009 18:30:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://www.youtube.com/watch?v=zgbCg3G4A70&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/03/mega64-dies-of-dysentery-in-oregon-trail/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19086122/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/03/mega64-dies-of-dysentery-in-oregon-trail/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/ji6tjlFZolM" height="1" width="1"/&gt;</description><category>mega64</category><category>oregon-trail</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 03 Jul 2009 18:30:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/07/03/mega64-dies-of-dysentery-in-oregon-trail/</feedburner:origLink></item><item><title><![CDATA[Valve: Steam sales even boost retail games]]></title><link>http://feedproxy.google.com/~r/weblogsinc/joystiq/~3/fVkMa5T7snY/</link><guid isPermaLink="false">http://www.joystiq.com/2009/07/03/valve-steam-sales-even-boost-retail-games/</guid><comments>http://www.joystiq.com/2009/07/03/valve-steam-sales-even-boost-retail-games/#comments</comments><description>&lt;div align="center"&gt;&lt;a href="http://www.gamesindustry.biz/articles/valve-steam-can-boost-boxed-sales"&gt;&lt;img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/steamandgamestoplove580px.jpg"  alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;
Worried that those pesky digital shelves are going to put your local brick-and-mortar out of business in the next few weeks? Worry not, friends, as Valve's Doug Lombardi is here to put all your worries to bed. Talking to &lt;a href="http://www.gamesindustry.biz/articles/valve-steam-can-boost-boxed-sales"&gt;GamesIndustry.biz&lt;/a&gt;, Lombardi claimed that "free weekend" sales on Steam (among others) actually help to bolster sales at physical retail locations as well as online.&lt;br /&gt;&lt;br /&gt;"Recently we've seen data that shows &lt;a href="http://www.joystiq.com/tag/left-4-dead"&gt;&lt;em&gt;Left 4 Dead&lt;/em&gt;&lt;/a&gt; free weekends increase the sales of &lt;em&gt;Left 4 Dead&lt;/em&gt; on Steam, at retail and on the Xbox 360, which we would never have guessed could have happened, but it's just that word of mouth," says Lombardi. Furthermore, he waves off talk of bad blood between Valve and GameStop over the developer's Steam service, saying, "We spent more money at GameStop in the US promoting &lt;em&gt;Left 4 Dead&lt;/em&gt; than we did at any other chain ... we sold more copies of &lt;em&gt;Left 4 Dead&lt;/em&gt; at Gamestop than we did at any other chain ... for us, whichever cash register you want to pay at, that's fine." Not that it matters to GameStop anyway, given the lack of a threat posed for at least &lt;a href="http://www.joystiq.com/2009/06/22/gamestop-digital-distribution-not-a-threat-for-another-five-yea/"&gt;another five years&lt;/a&gt;, right?&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/07/03/valve-steam-sales-even-boost-retail-games/"&gt;Valve: Steam sales even boost retail games&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Fri, 03 Jul 2009 18:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://www.gamesindustry.biz/articles/valve-steam-can-boost-boxed-sales&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/03/valve-steam-sales-even-boost-retail-games/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19086147/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/03/valve-steam-sales-even-boost-retail-games/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/fVkMa5T7snY" height="1" width="1"/&gt;</description><category>business</category><category>doug-lombardi</category><category>gamesindustry.biz</category><category>gamestop</category><category>left-4-dead</category><category>pc</category><category>retail</category><category>steam</category><category>valve</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 03 Jul 2009 18:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/07/03/valve-steam-sales-even-boost-retail-games/</feedburner:origLink></item><item><title><![CDATA[Sony patents more motion tech, uses everyday objects]]></title><link>http://feedproxy.google.com/~r/weblogsinc/joystiq/~3/nQwnCj_7_dQ/</link><guid isPermaLink="false">http://www.joystiq.com/2009/07/03/sony-patents-more-motion-tech-uses-everyday-objects/</guid><comments>http://www.joystiq.com/2009/07/03/sony-patents-more-motion-tech-uses-everyday-objects/#comments</comments><description>&lt;div align="center"&gt;&lt;a href="http://www.siliconera.com/2009/07/02/sony-patents-a-motion-control-system-that-uses-ordinary-objects-as-controllers/"&gt;&lt;img vspace="0" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/ps3patentimg580px22.jpg" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;
We'd be lying if we didn't say we're a bit worried about the future of gaming controllers. Between the Nintendo's &lt;a href="http://www.joystiq.com/tag/motionplus"&gt;MotionPlus&lt;/a&gt;, Microsoft's &lt;a href="http://www.joystiq.com/tag/project-natal"&gt;Project Natal&lt;/a&gt; and Sony's ... erm ... &lt;a href="http://www.joystiq.com/tag/playstation-motion-controller"&gt;motion thing&lt;/a&gt;, our precious game pads get more and more antique looking every day. And according to a recent patent filed by Sony that &lt;a href="http://www.siliconera.com/2009/07/02/sony-patents-a-motion-control-system-that-uses-ordinary-objects-as-controllers/"&gt;Siliconera&lt;/a&gt; found, our precious controllers have one more thing to fear: everyday objects. &lt;br /&gt;&lt;br /&gt;That's right, friends -- in the future, we could be using our &lt;em&gt;real-life&lt;/em&gt; keys to open doors, our swords to slice up fools, and our guns (not outside of the US) to shoot up the screen "accidentally." The patent shows off a &lt;a href="http://www.joystiq.com/tag/playstation-eye"&gt;PlayStation Eye&lt;/a&gt;-based system that can recognize 3D objects and use them in-game based on various actions taken by the player -- something Microsoft claims it's Natal is also capable of doing. Various household items will be affected in different ways, the example given being a U-shaped object that, when turned upwards, becomes a sword, versus a U-shaped block when facing downwards (think &lt;a href="http://www.joystiq.com/tag/halo"&gt;&lt;em&gt;Halo&lt;/em&gt;&lt;/a&gt;'s Covenant Energy Sword). Apparently the system is able to scan a whole mess of objects and store them in a databank for future use. Like so much future tech we've seen recently, we're taking this one with a full truckload of salt until we get some face time.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/07/03/sony-patents-more-motion-tech-uses-everyday-objects/"&gt;Sony patents more motion tech, uses everyday objects&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Fri, 03 Jul 2009 17:30:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://www.siliconera.com/2009/07/02/sony-patents-a-motion-control-system-that-uses-ordinary-objects-as-controllers/&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/03/sony-patents-more-motion-tech-uses-everyday-objects/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19086431/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/03/sony-patents-more-motion-tech-uses-everyday-objects/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/nQwnCj_7_dQ" height="1" width="1"/&gt;</description><category>halo</category><category>motion-control</category><category>motionplus</category><category>patent</category><category>playstation-eye</category><category>project-natal</category><category>siliconera</category><category>sony</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 03 Jul 2009 17:30:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/07/03/sony-patents-more-motion-tech-uses-everyday-objects/</feedburner:origLink></item><item><title><![CDATA[Visceral explains the controls of Dead Space Extraction]]></title><link>http://feedproxy.google.com/~r/weblogsinc/joystiq/~3/35zfqYTsKTE/</link><guid isPermaLink="false">http://www.joystiq.com/2009/07/03/visceral-explains-the-controls-of-dead-space-extraction/</guid><comments>http://www.joystiq.com/2009/07/03/visceral-explains-the-controls-of-dead-space-extraction/#comments</comments><description>&lt;center&gt; &lt;object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="353" id="viddler_7999af62"&gt;&lt;param name="movie" value="http://www.viddler.com/simple/7999af62/" /&gt;&lt;param name="allowScriptAccess" value="always" /&gt;&lt;param name="allowFullScreen" value="true" /&gt;&lt;param name="flashvars" value="tubemogulid=TD-Q0P-W10" /&gt;&lt;embed src="http://www.viddler.com/simple/7999af62/" width="580" height="353" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_7999af62"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/center&gt; "Working on the Nintendo Wii was a pretty exciting thing for us. We were excited about the unique controls and what they brought to the gamer," explains Steve Papoutsis in this new dev diary. &lt;a href="http://www.joystiq.com/tag/dead-space-extraction/"&gt;&lt;em&gt;Extraction&lt;/em&gt;&lt;/a&gt;, the Wii-exclusive prequel to &lt;em&gt;Dead Space&lt;/em&gt;, as with many Wii games, takes advantage of multiple control modes, depending on whether you use the Wii Remote or Zapper. Either way, the game utilizes some clever Wii-specific tricks, like switching to alt-fire by simply turning the controller on its side.&lt;br /&gt;&lt;br /&gt;The footage showcased in the latest dev diary highlights some of the best visuals we've seen on Wii so far. One of the co-op segments highlighted in the video combines puzzle-solving and monster-blasting in a rather smartly designed (and terrifying) way. Even worse, the two players will have to switch off during the puzzle as enemies continue to jump in. With so many clever ideas being thrown about, &lt;em&gt;Extraction&lt;/em&gt; may have a shot at making us all &lt;a href="http://www.joystiq.com/2009/07/01/dead-space-extraction-box-art-is-terrified-and-screaming/"&gt;scream in terror&lt;/a&gt;.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/07/03/visceral-explains-the-controls-of-dead-space-extraction/"&gt;Visceral explains the controls of Dead Space Extraction&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Fri, 03 Jul 2009 17:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2009/07/03/visceral-explains-the-controls-of-dead-space-extraction/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19086204/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/03/visceral-explains-the-controls-of-dead-space-extraction/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/35zfqYTsKTE" height="1" width="1"/&gt;</description><category>dead-space</category><category>dead-space-extraction</category><category>visceral-games</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 03 Jul 2009 17:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/07/03/visceral-explains-the-controls-of-dead-space-extraction/</feedburner:origLink></item><item><title><![CDATA[Guitar Hero: World Tour gets punk rock DLC injection]]></title><link>http://feedproxy.google.com/~r/weblogsinc/joystiq/~3/gU1HtNpfcZc/</link><guid isPermaLink="false">http://www.joystiq.com/2009/07/03/guitar-hero-world-tour-gets-punk-rock-dlc-injection/</guid><comments>http://www.joystiq.com/2009/07/03/guitar-hero-world-tour-gets-punk-rock-dlc-injection/#comments</comments><description>&lt;div align="center"&gt;&lt;a href="http://community.guitarhero.com/news_posts/246"&gt;&lt;img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/badreligiononstage580.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;
Break out those tattered jeans and torn up flannel, because &lt;a href="http://www.joystiq.com/tag/guitar-hero-world-tour"&gt;&lt;em&gt;Guitar Hero: World Tour&lt;/em&gt;&lt;/a&gt; is getting a new DLC pack for the punk in all of us. Dubbed the Epitaph Punk-O-Rama Track Pack, the download features three tunes from three separate well-known Epitaph artists. It may be a bit more on the mainstream side of punk, but they're good tracks nonetheless.&lt;br /&gt;&lt;br /&gt;Here's what you'll get (440&lt;img border="0" alt="" src="http://www.blogcdn.com/www.xbox360fanboy.com/media/2007/11/microsoftpointslogosmall.gif" /&gt; XBL / $5.49 PSN):&lt;br /&gt;
&lt;ul&gt;
    &lt;li&gt;"&lt;a style="" href="http://www.youtube.com/watch?v=9aauw4E6YUU"&gt;21st Century Digital Boy&lt;/a&gt;" by Bad Religion ($1.99 PSN / 200 Wii Points)&lt;br /&gt;&lt;/li&gt;
    &lt;li&gt;"&lt;a href="http://www.youtube.com/watch?v=6axOY4PBusk"&gt;Linoleum&lt;/a&gt;" by NOFX ($1.99 PSN / 200 Wii Points)&lt;/li&gt;
    &lt;li&gt;"&lt;a href="http://www.youtube.com/watch?v=1NxfShLDLoI"&gt;Ruby Soho&lt;/a&gt;" by Rancid ($1.99 PSN / 200 Wii Points)&lt;/li&gt;
&lt;/ul&gt;
The track pack is available for download now in the US and Europe. Who's about to rock? We may or may not salute you.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/07/03/guitar-hero-world-tour-gets-punk-rock-dlc-injection/"&gt;Guitar Hero: World Tour gets punk rock DLC injection&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Fri, 03 Jul 2009 16:15:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://community.guitarhero.com/news_posts/246&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/03/guitar-hero-world-tour-gets-punk-rock-dlc-injection/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19086167/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/03/guitar-hero-world-tour-gets-punk-rock-dlc-injection/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/gU1HtNpfcZc" height="1" width="1"/&gt;</description><category>activision</category><category>dlc</category><category>guitar-hero</category><category>guitar-hero-world-tour</category><category>music</category><category>rhythm</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 03 Jul 2009 16:15:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/07/03/guitar-hero-world-tour-gets-punk-rock-dlc-injection/</feedburner:origLink></item><item><title><![CDATA[Interview: Valve's Doug Lombardi]]></title><link>http://feedproxy.google.com/~r/weblogsinc/joystiq/~3/g8UfSWixdgQ/</link><guid isPermaLink="false">http://www.joystiq.com/2009/07/03/interview-valves-doug-lombardi/</guid><comments>http://www.joystiq.com/2009/07/03/interview-valves-doug-lombardi/#comments</comments><description>&lt;div style="text-align: center;"&gt;&lt;img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/left4dead25030709580.jpg" /&gt;&lt;br /&gt;
&lt;div style="text-align: left;"&gt;Valve's PR overlord, Doug Lombardi, answered our burning &lt;span style="font-style: italic;"&gt;Left 4 Dead 2 &lt;/span&gt;questions at a recent event in London. We discuss PS3 development, the new cast and clarify some of the game's features, so read on.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;span style="font-weight: bold;"&gt;So first thing's first. Where's Half Life 2 Episode 3?&lt;br /&gt; &lt;br /&gt; &lt;/span&gt;&lt;span style="font-style: italic;"&gt;Laughs&lt;/span&gt;. Stay tuned! No news on that today.&lt;br /&gt; &lt;br /&gt; &lt;span style="font-weight: bold;"&gt;Worth a try! What's the real deal with PS3 development? At the end of last year you seemed quite up on the idea and then nothing since then. &lt;br /&gt; &lt;br /&gt; &lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;/span&gt;We're still up on the idea. The thing that we've come to the conclusion on is that we've got to get some PS3 developers at Valve. We always look at everything as if we were customers of our products -- what would we want and what would we expect? If you look at &lt;a href="http://www.joystiq.com/tag/the-orange-box"&gt;&lt;em&gt;The Orange Box&lt;/em&gt;&lt;/a&gt; -- PC: 96 on Metacritic, 360: 96 on Metacritic, PS3 like... 84 or something. And then you look at &lt;a href="http://www.joystiq.com/tag/left-4-dead"&gt;&lt;span style="font-style: italic;"&gt;Left 4 Dead&lt;/span&gt;&lt;/a&gt;, I think it was 89 or 90 on both platforms. &lt;br /&gt; &lt;br /&gt;&lt;span style="font-style: italic;"&gt;Continued after the break.&lt;/span&gt;&lt;p&gt;&lt;a href="http://www.joystiq.com/2009/07/03/interview-valves-doug-lombardi/" rel="bookmark"&gt;Continue reading &lt;em&gt;Interview: Valve's Doug Lombardi&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/07/03/interview-valves-doug-lombardi/"&gt;Interview: Valve's Doug Lombardi&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Fri, 03 Jul 2009 15:30:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2009/07/03/interview-valves-doug-lombardi/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19086140/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/03/interview-valves-doug-lombardi/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/g8UfSWixdgQ" height="1" width="1"/&gt;</description><category>left-4-dead</category><category>left-4-dead-2</category><category>valve</category><dc:creator><![CDATA[Jem Alexander]]></dc:creator><pubDate>Fri, 03 Jul 2009 15:30:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/07/03/interview-valves-doug-lombardi/</feedburner:origLink></item><item><title><![CDATA[Telltale engine doesn't support PlayStation ... yet]]></title><link>http://feedproxy.google.com/~r/weblogsinc/joystiq/~3/Qu4hJnBWKjA/</link><guid isPermaLink="false">http://www.joystiq.com/2009/07/03/telltale-engine-doesnt-support-playstation-yet/</guid><comments>http://www.joystiq.com/2009/07/03/telltale-engine-doesnt-support-playstation-yet/#comments</comments><description>&lt;div align="center"&gt;&lt;a href="http://www.guardian.co.uk/technology/gamesblog/2009/jul/02/pc-games"&gt;&lt;img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/nintendo.joystiq.com/media/2009/02/samandmaxseasontwo02062009.jpg" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;
Telltale has been churning out some fantastic adventure games as of late. The team responsible for &lt;a href="http://www.joystiq.com/tag/sam-and-max"&gt;&lt;em&gt;Sam &amp;amp; Max&lt;/em&gt;&lt;/a&gt;, &lt;a href="http://www.joystiq.com/tag/strong-bad"&gt;&lt;em&gt;Strong Bad's Cool Game for Attractive People&lt;/em&gt;&lt;/a&gt; and &lt;a href="http://www.joystiq.com/tag/wallace-and-gromit"&gt;&lt;em&gt;Wallace &amp;amp; Gromit&lt;/em&gt;&lt;/a&gt; has found its games on both WiiWare and Xbox Live Arcade. But why no love for the PlayStation Network? It's "easy," explains Dave Grossman to &lt;a href="http://www.guardian.co.uk/technology/gamesblog/2009/jul/02/pc-games"&gt;The Guardian&lt;/a&gt;. "Our engine doesn't run on the PlayStation yet."&lt;br /&gt;&lt;br /&gt;We'd like to think that the developers are working on making the engine that powers these games fully multi-platform. We don't see why Telltale couldn't handle the PS3, especially considering the success found by the folks behind &lt;a href="http://www.joystiq.com/tag/penny-arcade-adventures"&gt;&lt;em&gt;Penny Arcade Adventures&lt;/em&gt;&lt;/a&gt;.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/07/03/telltale-engine-doesnt-support-playstation-yet/"&gt;Telltale engine doesn't support PlayStation ... yet&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Fri, 03 Jul 2009 14:45:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://www.guardian.co.uk/technology/gamesblog/2009/jul/02/pc-games&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/03/telltale-engine-doesnt-support-playstation-yet/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19086142/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/03/telltale-engine-doesnt-support-playstation-yet/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/Qu4hJnBWKjA" height="1" width="1"/&gt;</description><category>dave-grossman</category><category>ps3</category><category>psn</category><category>telltale</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 03 Jul 2009 14:45:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/07/03/telltale-engine-doesnt-support-playstation-yet/</feedburner:origLink></item><item><title><![CDATA[Rumor: Skate 3 in the works]]></title><link>http://feedproxy.google.com/~r/weblogsinc/joystiq/~3/LGVhob3xeIs/</link><guid isPermaLink="false">http://www.joystiq.com/2009/07/03/rumor-skate-3-in-the-works/</guid><comments>http://www.joystiq.com/2009/07/03/rumor-skate-3-in-the-works/#comments</comments><description>&lt;div align="center"&gt;&lt;a href="http://twitter.com/epiclyTRIFE/status/2447024444"&gt;&lt;img hspace="0" vspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/skate3rumor070309.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;
Apparently EA is working on a sequel to &lt;a href="http://www.joystiq.com/tag/skate-2"&gt;&lt;em&gt;Skate 2&lt;/em&gt;&lt;/a&gt;, if the &lt;a href="http://twitter.com/epiclyTRIFE/status/2447024444"&gt;Epicly Trife twitter&lt;/a&gt; is to be believed. &lt;a href="http://www.epiclytrife.com/"&gt;Epicly Trife&lt;/a&gt; (&lt;strong&gt;NSFW&lt;/strong&gt;) is a site dedicated to skating, and its twitter account said the following: "I just got told 'tonight we gotta celebrate,' one of the bro's got offered to be in &lt;em&gt;SKATE 3&lt;/em&gt;." By no means a confirmation, we're still excited, as &lt;em&gt;Skate 2&lt;/em&gt; was not only a great sequel, but pretty much the best skating sim around. Plus, it's much easier to get up after falling down four flights of stairs in a video game, as gravity is a much more harsh mistress in real life.&lt;br /&gt;&lt;br /&gt;We've put in word to EA for comment, but with almost everyone taking the day off today, don't hold your breath for a response. We sure aren't.&lt;br /&gt;&lt;br /&gt;[Via &lt;a href="http://kotaku.com/5306835/yup-looks-like-therell-be-a-skate-3"&gt;Kotaku&lt;/a&gt;]&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/07/03/rumor-skate-3-in-the-works/"&gt;Rumor: Skate 3 in the works&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Fri, 03 Jul 2009 14:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://twitter.com/epiclyTRIFE/status/2447024444&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/03/rumor-skate-3-in-the-works/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19086311/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/03/rumor-skate-3-in-the-works/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/LGVhob3xeIs" height="1" width="1"/&gt;</description><category>ea</category><category>ea-black-box</category><category>skate</category><category>skate-2</category><category>skate-3</category><category>skateboarding</category><category>sports</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 03 Jul 2009 14:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/07/03/rumor-skate-3-in-the-works/</feedburner:origLink></item><item><title><![CDATA[Advocacy FAIL: L4D2 pre-order sales double of original, says Valve]]></title><link>http://feedproxy.google.com/~r/weblogsinc/joystiq/~3/l4K1AM8t6KE/</link><guid isPermaLink="false">http://www.joystiq.com/2009/07/03/advocacy-fail-l4d2-pre-order-sales-double-of-original-says-val/</guid><comments>http://www.joystiq.com/2009/07/03/advocacy-fail-l4d2-pre-order-sales-double-of-original-says-val/#comments</comments><description>&lt;div align="center"&gt;&lt;a href="http://www.eurogamer.net/articles/l4d2-pre-orders-twice-that-of-original"&gt;&lt;img width="580" vspace="4" hspace="0" height="350" border="0" align="top" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/l4d2deets_580.jpg" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;
For all the talk of petitions and boycotts over &lt;em&gt;&lt;a href="http://joystiq.com/tag/left-4-dead-2"&gt;Left 4 Dead 2&lt;/a&gt;'s &lt;/em&gt;sooner-than-expected release, the game doesn't seem to be suffering much. A Valve representative tells &lt;a href="http://www.eurogamer.net/articles/l4d2-pre-orders-twice-that-of-original"&gt;Eurogamer&lt;/a&gt; that pre-orders for the sequel are currently double that of the original's pre-order figures from the same time last year . Although that sounds impressive, it's possible to see some spin in there -- &lt;em&gt;Left 4 Dead&lt;/em&gt; didn't really have its big coming-out party until E3 2008, which technically wouldn't occur for another two weeks from now. Couple that with general sequel buzz and you might have your inflated pre-order figure.&lt;br /&gt;&lt;br /&gt;Nitpicks aside, Valve has already stated that it plans to continue supporting &lt;a href="http://joystiq.com/tag/left-4-dead"&gt;&lt;em&gt;Left 4 Dead&lt;/em&gt;&lt;/a&gt; with more content. The company expects to &lt;a href="http://www.joystiq.com/2009/07/02/left-4-dead-dlc-announcement-by-end-of-summer/"&gt;announce more DLC near the end of summer&lt;/a&gt; and has expressed that people will understand the big &lt;em&gt;L4D&lt;/em&gt; picture within a year. Assuming it hasn't announced &lt;em&gt;Left 4 Dead 3&lt;/em&gt; by then, of course.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/07/03/advocacy-fail-l4d2-pre-order-sales-double-of-original-says-val/"&gt;Advocacy FAIL: L4D2 pre-order sales double of original, says Valve&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Fri, 03 Jul 2009 13:15:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://www.eurogamer.net/articles/l4d2-pre-orders-twice-that-of-original&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/03/advocacy-fail-l4d2-pre-order-sales-double-of-original-says-val/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19086111/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/03/advocacy-fail-l4d2-pre-order-sales-double-of-original-says-val/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/l4K1AM8t6KE" height="1" width="1"/&gt;</description><category>boycott</category><category>business</category><category>left-4-dead</category><category>left-4-dead-2</category><category>pc</category><category>valve</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Fri, 03 Jul 2009 13:15:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/07/03/advocacy-fail-l4d2-pre-order-sales-double-of-original-says-val/</feedburner:origLink></item><item><title><![CDATA[Analyst: 2 more GTA IV episodes on the way, GTA V by fiscal 2011]]></title><link>http://feedproxy.google.com/~r/weblogsinc/joystiq/~3/R-HPbDLcqC8/</link><guid isPermaLink="false">http://www.joystiq.com/2009/07/03/analyst-2-more-gtaiv-episodes-on-the-way/</guid><comments>http://www.joystiq.com/2009/07/03/analyst-2-more-gtaiv-episodes-on-the-way/#comments</comments><description>&lt;div align="center"&gt;&lt;a href="http://www.gamesindustry.biz/articles/two-new-gta-iv-dlc-episodes-due-next-year-analyst"&gt;&lt;img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/johnnynikolostanddamned.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;
Do you want more &lt;em&gt;Grand Theft Auto&lt;/em&gt;? Well, that's what Todd Mitchell, analyst for Kaufman Bros. Equity Research wants. Nay, expects! Speaking to &lt;a href="http://www.gamesindustry.biz/articles/two-new-gta-iv-dlc-episodes-due-next-year-analyst"&gt;GI.biz&lt;/a&gt;, Mitchell stated that he's anticipating two more downloadable &lt;em&gt;GTA IV&lt;/em&gt; episodes to launch after &lt;a href="http://www.joystiq.com/2009/05/26/rockstar-announces-gta-the-ballad-of-gay-tony-coming-to-xbox-l/"&gt;&lt;em&gt;The Ballad of Gay Tony&lt;/em&gt;&lt;/a&gt;. "It's been indicated to me that would be the case," he said. Additionally, with Microsoft's exclusivity deal covering only two episodes, these DLC add-ons may also appear on PS3.&lt;br /&gt;&lt;br /&gt;In addition to new &lt;em&gt;GTA IV&lt;/em&gt; episodes, the analyst believes &lt;em&gt;GTA V&lt;/em&gt; will debut some time in the 2011 fiscal year. The only reason it wasn't announced or teased in any way during E3, he believes, is "Rockstar's track record with delivering on time."&lt;br /&gt;&lt;br /&gt;The most curious of statements Mitchell made was regarding the possibility of a new &lt;em&gt;Grand Theft Auto&lt;/em&gt; hitting the PlayStation 2 system. No, you read that right. He believes a PS2 port of the &lt;a href="http://www.joystiq.com/2009/06/22/grand-theft-auto-chinatown-wars-breaking-out-on-psp-this-fall/"&gt;PSP port&lt;/a&gt; of the formerly DS-exclusive &lt;em&gt;Chinatown Wars&lt;/em&gt; may hit the aging Sony system, although he admits he's not too "confident" about that prediction. &lt;a href="http://www.joystiq.com/2009/07/01/michael-pachter-facts/"&gt;Pachter&lt;/a&gt;, eat your heart out.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/07/03/analyst-2-more-gtaiv-episodes-on-the-way/"&gt;Analyst: 2 more GTA IV episodes on the way, GTA V by fiscal 2011&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Fri, 03 Jul 2009 12:30:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://www.gamesindustry.biz/articles/two-new-gta-iv-dlc-episodes-due-next-year-analyst&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/03/analyst-2-more-gtaiv-episodes-on-the-way/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19086237/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/03/analyst-2-more-gtaiv-episodes-on-the-way/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/R-HPbDLcqC8" height="1" width="1"/&gt;</description><category>grand-theft-auto</category><category>grand-theft-auto-iv</category><category>gta</category><category>gta-iv</category><category>rockstar</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 03 Jul 2009 12:30:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/07/03/analyst-2-more-gtaiv-episodes-on-the-way/</feedburner:origLink></item><item><title><![CDATA[Activision explains DJ Hero pricing, says game offers 'tremendous value']]></title><link>http://feedproxy.google.com/~r/weblogsinc/joystiq/~3/yUPG5pPLzJ8/</link><guid isPermaLink="false">http://www.joystiq.com/2009/07/03/activision-explains-dj-hero-pricing-says-game-offers-tremendou/</guid><comments>http://www.joystiq.com/2009/07/03/activision-explains-dj-hero-pricing-says-game-offers-tremendou/#comments</comments><description>&lt;div align="center"&gt;&lt;a href="http://www.joystiq.com/photos/dj-hero-06-02-2009/2046051/full/"&gt;&lt;img vspace="0" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/djhturntablecontheaderimg580px.jpg" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;
&lt;div align="center"&gt; &lt;small&gt;(&lt;em&gt;click to Afrika Bambaataa-size&lt;/em&gt;)&lt;/small&gt;&lt;br /&gt;&lt;/div&gt;
&lt;br /&gt;The retailer &lt;a href="http://www.joystiq.com/2009/06/18/retailers-list-dj-hero-for-120-handful-of-other-activision-tit/"&gt;pricing of &lt;em&gt;DJ Hero&lt;/em&gt;&lt;/a&gt; found recently -- $120 bucks! -- has some folks wondering why Activision may have upped the price for its usual game-plus-peripheral combo. The company has offered an &lt;strike&gt;explanation&lt;/strike&gt; answer to &lt;a href="http://www.eurogamer.net/articles/dj-is-tremendous-value-activision"&gt;Eurogamer&lt;/a&gt;, saying, "We believe that &lt;em&gt;&lt;a href="http://www.joystiq.com/tag/dj-hero"&gt;DJ Hero&lt;/a&gt;&lt;/em&gt; will provide tremendous value for our consumers by delivering an all-new interactive music experience with over 100 individual songs that are highlighted in over 80 unique mixes, a wide variety of ..."&lt;br /&gt;&lt;br /&gt;...&lt;br /&gt;&lt;br /&gt;Sorry, we nodded off there for a minute. Between the &lt;a href="http://www.joystiq.com/2009/03/05/the-beatles-rock-band-launching-worldwide-on-9-9-09/"&gt;$250 for &lt;em&gt;The Beatles: Rock Band&lt;/em&gt;&lt;/a&gt; and another $120 for &lt;a href="http://www.joystiq.com/tag/tony-hawk-ride"&gt;&lt;em&gt;Tony Hawk: Ride&lt;/em&gt;&lt;/a&gt;, we're up late a lot, worrying about affording all these plastic game controllers -- and a bigger house to put them all in.&lt;br /&gt;&lt;div class="postgallery"&gt;&lt;p&gt;&lt;strong&gt;Gallery: &lt;a href="http://www.joystiq.com/photos/dj-hero-06-02-2009/"&gt;DJ Hero&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;&lt;a href="http://www.joystiq.com/photos/dj-hero-06-02-2009/2046053/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/dj-hero---dj-shadow_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/dj-hero-06-02-2009/2046052/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/dj-hero---working-the-crowd_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/dj-hero-06-02-2009/2046051/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/dj-hero---turntable-controller_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/dj-hero-06-02-2009/2046050/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/dj-hero---scribble-scratching_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/dj-hero-06-02-2009/2046049/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/dj-hero---logo-(jpg)_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/07/03/activision-explains-dj-hero-pricing-says-game-offers-tremendou/"&gt;Activision explains DJ Hero pricing, says game offers 'tremendous value'&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Fri, 03 Jul 2009 11:45:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://www.eurogamer.net/articles/dj-is-tremendous-value-activision&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/03/activision-explains-dj-hero-pricing-says-game-offers-tremendou/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19086103/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/03/activision-explains-dj-hero-pricing-says-game-offers-tremendou/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/yUPG5pPLzJ8" height="1" width="1"/&gt;</description><category>activision</category><category>business</category><category>dj-hero</category><category>eurogamer</category><category>freestyle-games</category><category>pricing</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 03 Jul 2009 11:45:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/07/03/activision-explains-dj-hero-pricing-says-game-offers-tremendou/</feedburner:origLink></item><item><title><![CDATA[Trine dev: Project is 'a big mess']]></title><link>http://feedproxy.google.com/~r/weblogsinc/joystiq/~3/EVKvqKdcTBM/</link><guid isPermaLink="false">http://www.joystiq.com/2009/07/03/trine-dev-project-is-a-big-mess/</guid><comments>http://www.joystiq.com/2009/07/03/trine-dev-project-is-a-big-mess/#comments</comments><description>&lt;div align="center"&gt;&lt;a href="http://www.eurogamer.net/articles/frozenbyte-trine-project-a-big-mess"&gt;&lt;img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/playstation.joystiq.com/media/2009/05/trineprve21.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;
To be clear, Frozenbyte spokesman Joel Kinnunen wasn't saying that the company's fantasy action platformer &lt;em&gt;itself&lt;/em&gt; is a mess, but everything surrounding it -- like &lt;a href="http://www.joystiq.com/2009/06/29/trine-psn-costs-half-of-pc-version-scheduled-for-july-release/"&gt;price point disparity&lt;/a&gt; between regions and territories -- has become quite the kerfuffle.&lt;br /&gt;&lt;br /&gt;The problem, apparently, is that &lt;em&gt;Trine&lt;/em&gt; started life as PC game before migrating to PSN and (&lt;a href="http://www.joystiq.com/2009/06/30/saywhut-trine-dev-says-xbla-release-is-speculation/"&gt;maybe&lt;/a&gt;) XBLA. While that may be good for getting the game to as many people as possible, it's not ideal for a game launch.&lt;br /&gt;&lt;br /&gt;"&lt;em&gt;&lt;a href="http://www.joystiq.com/tag/Trine/"&gt;Trine&lt;/a&gt;&lt;/em&gt; as a project is a big mess," Kinnunen said, "as opposed to &lt;em&gt;Trine&lt;/em&gt; as a game, which is pretty sweet. Ultimately it's the game part that really matters and helps us sleep at night, though."&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/07/03/trine-dev-project-is-a-big-mess/"&gt;Trine dev: Project is 'a big mess'&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Fri, 03 Jul 2009 11:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://www.eurogamer.net/articles/frozenbyte-trine-project-a-big-mess&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/03/trine-dev-project-is-a-big-mess/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19086068/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/03/trine-dev-project-is-a-big-mess/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;a href="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?a=EVKvqKdcTBM:e6-cuUYa0Q0:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=EVKvqKdcTBM:e6-cuUYa0Q0:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?a=EVKvqKdcTBM:e6-cuUYa0Q0:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=EVKvqKdcTBM:e6-cuUYa0Q0:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/EVKvqKdcTBM" height="1" width="1"/&gt;</description><category>frozenbyte</category><category>kerfuffle</category><category>pc</category><category>psn</category><category>trine</category><category>xbla</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Fri, 03 Jul 2009 11:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/07/03/trine-dev-project-is-a-big-mess/</feedburner:origLink></item><item><title><![CDATA[Military gets its own gaming network, the MOG]]></title><link>http://feedproxy.google.com/~r/weblogsinc/joystiq/~3/TIXU9-VMmyc/</link><guid isPermaLink="false">http://www.joystiq.com/2009/07/03/military-gets-its-own-gaming-network-the-mog/</guid><comments>http://www.joystiq.com/2009/07/03/military-gets-its-own-gaming-network-the-mog/#comments</comments><description>&lt;div align="center"&gt;&lt;a href="http://www.shacknews.com/onearticle.x/59384"&gt;&lt;img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/cod_waw_dlc580.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;
Though you might think they'd welcome a break from shoot-'em-ups, members of the military are known to be a rich breeding ground for hardcore gamers. Now, just in time for Independence Day, they have their very own space in which to catch each other in the friendliest of fire: The Military Online Gaming program, a Global Gaming League-powered service that kicks off on the 4th with a &lt;a href="http://www.joystiq.com/tag/call-of-duty-world-at-war"&gt;&lt;em&gt;Call of Duty: World at War&lt;/em&gt;&lt;/a&gt; tournament.&lt;br /&gt;&lt;br /&gt;Though support will start with the 360, a rep from the group responsible, Pro vs. GI Joe, told &lt;a href="http://www.shacknews.com/onearticle.x/59384"&gt;Shacknews&lt;/a&gt; that our fighting men and women will soon be able to blast one another on PC and PS3 too.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/07/03/military-gets-its-own-gaming-network-the-mog/"&gt;Military gets its own gaming network, the MOG&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Fri, 03 Jul 2009 10:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://www.shacknews.com/onearticle.x/59384&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/03/military-gets-its-own-gaming-network-the-mog/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19085705/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/03/military-gets-its-own-gaming-network-the-mog/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;a href="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?a=TIXU9-VMmyc:IaTjBxwJcVE:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=TIXU9-VMmyc:IaTjBxwJcVE:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?a=TIXU9-VMmyc:IaTjBxwJcVE:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=TIXU9-VMmyc:IaTjBxwJcVE:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/TIXU9-VMmyc" height="1" width="1"/&gt;</description><category>fps</category><category>military-online-gaming</category><category>pro-vs-gi-joe</category><category>xbox-live</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Fri, 03 Jul 2009 10:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/07/03/military-gets-its-own-gaming-network-the-mog/</feedburner:origLink></item><item><title><![CDATA[Alpha Protocol: The Espionage RPG: The Release Date]]></title><link>http://feedproxy.google.com/~r/weblogsinc/joystiq/~3/H1S_3eI5nyo/</link><guid isPermaLink="false">http://www.joystiq.com/2009/07/03/alpha-protocol-the-espionage-rpg-the-release-date/</guid><comments>http://www.joystiq.com/2009/07/03/alpha-protocol-the-espionage-rpg-the-release-date/#comments</comments><description>&lt;center&gt;&lt;a href="http://blogs.sega.com/usa/2009/07/02/alpha-protocol-new-dev-diary-boxart-release-date-info/"&gt;&lt;img hspace="0" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/alphaprotocol070309.jpg" /&gt;&lt;/a&gt;&lt;/center&gt;Sega of America has announced the release date for Obsidian's &lt;em&gt;&lt;a href="http://joystiq.com/tag/alpha-protocol"&gt;Alpha Protocol&lt;/a&gt;, &lt;/em&gt;whatever that is. &lt;em&gt;Oh,&lt;/em&gt; it's "&lt;a href="http://www.joystiq.com/2009/07/02/reminder-alpha-protocol-is-the-espionage-rpg/"&gt;The Espionage RPG&lt;/a&gt;." How helpful! &lt;em&gt;That &lt;/em&gt;game will be out on October 6.&lt;br /&gt;&lt;br /&gt;In addition to the date announcement, Sega released the North American box art, which can be found in our gallery. We must warn you, however, before you rush into the gallery, full of hope for a more exciting, distinctive box art image: it's &lt;em&gt;exactly&lt;/em&gt; the same as the UK box art seen yesterday, with the "PAL" label changed to "NTSC" and the PEGI rating box changed to an ESRB box. It's still the same Pseudo-Bourne standing up in front of geography class.&lt;br /&gt;&lt;div class="postgallery"&gt;&lt;p&gt;&lt;strong&gt;Gallery: &lt;a href="http://www.joystiq.com/photos/alpha-protocol-1/"&gt;Alpha Protocol&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;&lt;a href="http://www.joystiq.com/photos/alpha-protocol-1/2123480/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/alphaprotocoluspcbox_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/alpha-protocol-1/2123478/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/alphaprotocolus360box_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/alpha-protocol-1/2123477/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/alphaprotocolusps3box_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/alpha-protocol-1/2121822/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/alpha-protocol-cover-ps3_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/alpha-protocol-1/2121821/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/alpha-protocol-cover-ps3-580px_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/07/03/alpha-protocol-the-espionage-rpg-the-release-date/"&gt;Alpha Protocol: The Espionage RPG: The Release Date&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Fri, 03 Jul 2009 09:15:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://blogs.sega.com/usa/2009/07/02/alpha-protocol-new-dev-diary-boxart-release-date-info/&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/03/alpha-protocol-the-espionage-rpg-the-release-date/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19086035/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/03/alpha-protocol-the-espionage-rpg-the-release-date/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;a href="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?a=H1S_3eI5nyo:lYzR_73Pfog:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=H1S_3eI5nyo:lYzR_73Pfog:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?a=H1S_3eI5nyo:lYzR_73Pfog:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=H1S_3eI5nyo:lYzR_73Pfog:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/H1S_3eI5nyo" height="1" width="1"/&gt;</description><category>alpha-protocol</category><category>obsidian</category><category>rpg</category><category>sega</category><category>the-espionage-rpg</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 03 Jul 2009 09:15:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/07/03/alpha-protocol-the-espionage-rpg-the-release-date/</feedburner:origLink></item><item><title><![CDATA[Pew! Pew! Kid becomes Mega Man, melts our hearts]]></title><link>http://feedproxy.google.com/~r/weblogsinc/joystiq/~3/bvmlGy93WS8/</link><guid isPermaLink="false">http://www.joystiq.com/2009/07/03/pew-pew-kid-becomes-mega-man-melts-our-hearts/</guid><comments>http://www.joystiq.com/2009/07/03/pew-pew-kid-becomes-mega-man-melts-our-hearts/#comments</comments><description>&lt;div align="center"&gt;&lt;a href="http://www.collegehumor.com/video:1916070"&gt;&lt;img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/pewpewpewpepwepwpw.jpg" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;
Isn't this kid absolutely adorable? Yeah, he is. But thanks to the power of the interwebs, you can see him &lt;em&gt;in motion&lt;/em&gt; learning how to become everyone's favorite blue bomber, &lt;em&gt;Mega Man&lt;/em&gt;! (Check it out after the break!) This is guaranteed to warm your heart ...&lt;br /&gt;&lt;br /&gt;...&lt;br /&gt;&lt;br /&gt;Unless it's 15 years in the future, and you're the kid that stars in this video. Then, you're horribly embarrassed and you hate your parents.&lt;br /&gt;[Via &lt;a href="http://www.capcom-unity.com/kramez/blog/2009/07/02/pew_pew_pew_more_video_of_the_worlds_cutest_mega_man"&gt;Capcom-Unity&lt;/a&gt;]&lt;p&gt;&lt;a href="http://www.joystiq.com/2009/07/03/pew-pew-kid-becomes-mega-man-melts-our-hearts/" rel="bookmark"&gt;Continue reading &lt;em&gt;Pew! Pew! Kid becomes Mega Man, melts our hearts&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/07/03/pew-pew-kid-becomes-mega-man-melts-our-hearts/"&gt;Pew! Pew! Kid becomes Mega Man, melts our hearts&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Fri, 03 Jul 2009 08:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://www.collegehumor.com/video:1916070&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/03/pew-pew-kid-becomes-mega-man-melts-our-hearts/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19085634/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/03/pew-pew-kid-becomes-mega-man-melts-our-hearts/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/bvmlGy93WS8" height="1" width="1"/&gt;</description><category>adorable</category><category>capcom</category><category>cute</category><category>mega-man</category><category>pew-pew</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 03 Jul 2009 08:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/07/03/pew-pew-kid-becomes-mega-man-melts-our-hearts/</feedburner:origLink></item><item><title><![CDATA[Get iPhone Columns as a free 4th of July treat from Sega]]></title><link>http://feedproxy.google.com/~r/weblogsinc/joystiq/~3/Wwh3jI17lu0/</link><guid isPermaLink="false">http://www.joystiq.com/2009/07/03/get-iphone-columns-as-a-free-4th-of-july-treat-from-sega/</guid><comments>http://www.joystiq.com/2009/07/03/get-iphone-columns-as-a-free-4th-of-july-treat-from-sega/#comments</comments><description>&lt;div align="center"&gt;&lt;img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/iphone-columns.jpg" /&gt;&lt;br /&gt;&lt;/div&gt;
If you've been gaming as long as we have, you know that &lt;em&gt;Columns&lt;/em&gt; is one of &lt;a href="http://joystiq.com/tag/sega"&gt;Sega's&lt;/a&gt; great puzzle games. Like most puzzle games, the object is simply to line up four same-colored gems -- horizontally, vertically or diagonally -- and watch them explode. Whether you're familiar with the game or not, we've got some good news: Sega is giving away the iPhone version of &lt;em&gt;Columns &lt;/em&gt;for free in celebration of USA's Independence Day. The app will be free starting midnight, Friday, July 3, all the way through Monday, July 6. Sega didn't specify a timezone, so we suggest you avoid downloading it if the price reads anything other than free.&lt;br /&gt;&lt;br /&gt;Granted, &lt;em&gt;Columns Deluxe&lt;/em&gt; -- which includes ports of &lt;em&gt;Columns &lt;/em&gt;and &lt;em&gt;Puyo Pop&lt;/em&gt; -- is only $1.99 normally. It hasn't received terrific reviews either. But hey, it's hard to argue with &lt;em&gt;free&lt;/em&gt;.&lt;br /&gt;&lt;div class="postgallery"&gt;&lt;p&gt;&lt;strong&gt;Gallery: &lt;a href="http://www.joystiq.com/photos/columns-deluxe-iphone/"&gt;Columns Deluxe (iPhone)&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;&lt;a href="http://www.joystiq.com/photos/columns-deluxe-iphone/2122346/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/cd_gameplay_480x300_03_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/columns-deluxe-iphone/2122345/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/cd_gameplay_480x300_02_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/columns-deluxe-iphone/2122344/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/cd_gameplay_480x300_05_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/columns-deluxe-iphone/2122343/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/cd_gameplay_480x300_04_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/columns-deluxe-iphone/2122342/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/cd_gameplay_480x300_01_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/07/03/get-iphone-columns-as-a-free-4th-of-july-treat-from-sega/"&gt;Get iPhone Columns as a free 4th of July treat from Sega&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Fri, 03 Jul 2009 02:00:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2009/07/03/get-iphone-columns-as-a-free-4th-of-july-treat-from-sega/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19085663/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/03/get-iphone-columns-as-a-free-4th-of-july-treat-from-sega/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/Wwh3jI17lu0" height="1" width="1"/&gt;</description><category>columns</category><category>columns-deluxe</category><category>iphone</category><category>sega</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 03 Jul 2009 02:00:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/07/03/get-iphone-columns-as-a-free-4th-of-july-treat-from-sega/</feedburner:origLink></item><item><title><![CDATA[Risen rising to retail rOctober recond ... argh, second]]></title><link>http://feedproxy.google.com/~r/weblogsinc/joystiq/~3/V0xDGBIiPe8/</link><guid isPermaLink="false">http://www.joystiq.com/2009/07/03/risen-rising-to-retail-roctober-recond-argh-second/</guid><comments>http://www.joystiq.com/2009/07/03/risen-rising-to-retail-roctober-recond-argh-second/#comments</comments><description>&lt;div align="center"&gt;&lt;img width="580" vspace="4" hspace="0" height="349" border="1" align="top" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/risen580main.jpg" alt="" /&gt;&lt;br /&gt;&lt;/div&gt;
Developer Piranha Bytes has announced that its RPG, &lt;em&gt;Risen&lt;/em&gt;, will try to take a bite out of retail on October 2. Big Download took note of the press release's proud statement that the game is completely done and going through three separate quality assurance teams. &lt;br /&gt;&lt;br /&gt;That last bit likely has a little something to do with the developer's most recent game, &lt;em&gt;Gothic 3&lt;/em&gt;, being a tad buggy. Three months will, hopefully, be enough time to work any issues out.&lt;br /&gt;
&lt;br /&gt;[Via &lt;a href="http://news.bigdownload.com/2009/07/02/risen-will-rise-in-stores-on-october-2/"&gt;Big Download&lt;/a&gt;]&lt;!-- sphereit end --&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/07/03/risen-rising-to-retail-roctober-recond-argh-second/"&gt;Risen rising to retail rOctober recond ... argh, second&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Fri, 03 Jul 2009 00:15:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2009/07/03/risen-rising-to-retail-roctober-recond-argh-second/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19085547/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/03/risen-rising-to-retail-roctober-recond-argh-second/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/V0xDGBIiPe8" height="1" width="1"/&gt;</description><category>deep-silver</category><category>piranha-bytes</category><category>risen</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Fri, 03 Jul 2009 00:15:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/07/03/risen-rising-to-retail-roctober-recond-argh-second/</feedburner:origLink></item><item><title><![CDATA[Tim Schafer walks us through Brutal Legend's beginning]]></title><link>http://feedproxy.google.com/~r/weblogsinc/joystiq/~3/Cxkpu265wPM/</link><guid isPermaLink="false">http://www.joystiq.com/2009/07/02/tim-schafer-walks-us-through-brutal-legends-beginning/</guid><comments>http://www.joystiq.com/2009/07/02/tim-schafer-walks-us-through-brutal-legends-beginning/#comments</comments><description>&lt;div align="center"&gt;&lt;img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/brutal050609.jpg" alt="" /&gt;&lt;br /&gt;&lt;/div&gt;
 &lt;a href="http://www.joystiq.com/tag/brutal-legend/"&gt;&lt;em&gt;Br&amp;uuml;tal Legend&lt;/em&gt;&lt;/a&gt;'s &lt;a href="http://www.joystiq.com/2009/04/21/brutal-legend-rocks-up-on-oct-13/"&gt;Rocktober release&lt;/a&gt; is drawing closer, and the game's creator, &lt;a href="http://www.joystiq.com/2009/06/09/interview-tim-schafer-and-the-art-of-selling-out/"&gt;Tim Schafer&lt;/a&gt;, has tossed us a bone in a pair of developer walkthroughs for the beginning sections of the game over at IGN. Be warned: The videos show off a great deal of content, so if you're trying to avoid spoilers, steer clear. For the rest of you, we suggest you don your spiked bracelet and sleeveless leather vest and peer past the break for some glorious metal action.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://xbox360.ign.com/dor/objects/14210507/brutal-legend/videos/brutallegend_trl_comentarypt1_70109.html"&gt;Source&lt;/a&gt; - &lt;em&gt;Br&amp;uuml;tal Legend&lt;/em&gt; developer walkthrough (part one)&lt;br /&gt;&lt;a href="http://xbox360.ign.com/dor/objects/14210507/brutal-legend/videos/brutallegend_trl_comentarypt2_70109.html"&gt;Source&lt;/a&gt; - &lt;em&gt;Br&lt;/em&gt;&lt;em&gt;&amp;uuml;&lt;/em&gt;&lt;em&gt;tal Legend&lt;/em&gt; developer walkthrough (part two)&lt;p&gt;&lt;a href="http://www.joystiq.com/2009/07/02/tim-schafer-walks-us-through-brutal-legends-beginning/" rel="bookmark"&gt;Continue reading &lt;em&gt;Tim Schafer walks us through Brutal Legend's beginning&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/07/02/tim-schafer-walks-us-through-brutal-legends-beginning/"&gt;Tim Schafer walks us through Brutal Legend's beginning&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Thu, 02 Jul 2009 23:45:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2009/07/02/tim-schafer-walks-us-through-brutal-legends-beginning/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19085217/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/02/tim-schafer-walks-us-through-brutal-legends-beginning/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/Cxkpu265wPM" height="1" width="1"/&gt;</description><category>brutal-legend</category><category>double-fine</category><category>ea</category><category>tim-schafer</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 02 Jul 2009 23:45:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/07/02/tim-schafer-walks-us-through-brutal-legends-beginning/</feedburner:origLink></item><item><title><![CDATA[Mafia Wars has pulled in 4 million]]></title><link>http://feedproxy.google.com/~r/weblogsinc/joystiq/~3/nNPrXLYtx2c/</link><guid isPermaLink="false">http://www.joystiq.com/2009/07/02/mafia-wars-has-pulled-4-million-in/</guid><comments>http://www.joystiq.com/2009/07/02/mafia-wars-has-pulled-4-million-in/#comments</comments><description>&lt;div align="center"&gt;&lt;a href="http://www.gamasutra.com/php-bin/news_index.php?story=24307"&gt;&lt;img width="580" vspace="4" hspace="0" height="341" border="1" align="top" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/mafiawars580main3.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;
&lt;em&gt;Mafia Wars&lt;/em&gt;, the free web-based game on social media networks (and &lt;a href="http://www.joystiq.com/2009/05/05/iphone-it-in-mafia-wars/"&gt;iPhone&lt;/a&gt;), has over 4 million players. &lt;a href="http://www.gamasutra.com/php-bin/news_index.php?story=24307"&gt;Gamasutra&lt;/a&gt; reports that Zynga has doubled the number of daily players in the last three months. Zynga makes its money off microtransactions within games and believes the title is on its way to becoming "a cult classic."&lt;br /&gt;&lt;br /&gt;That's not the only good news for Zynga lately. The company recently hired veteran game designer &lt;a href="http://joystiq.com/tag/brian-reynolds"&gt;Brian Reynolds&lt;/a&gt; (&lt;em&gt;Alpha Centauri, Rise of Nations&lt;/em&gt;) to fill the roll of "&lt;a href="http://www.joystiq.com/2009/06/30/big-huge-games-boss-brian-reynolds-leaves-joins-zynga-east/"&gt;chief designer&lt;/a&gt;." Zynga is building itself quite the little empire.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/07/02/mafia-wars-has-pulled-4-million-in/"&gt;Mafia Wars has pulled in 4 million&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Thu, 02 Jul 2009 23:15:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://www.gamasutra.com/php-bin/news_index.php?story=24307&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/02/mafia-wars-has-pulled-4-million-in/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19085102/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/02/mafia-wars-has-pulled-4-million-in/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/nNPrXLYtx2c" height="1" width="1"/&gt;</description><category>mafia-wars</category><category>zynga</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Thu, 02 Jul 2009 23:15:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/07/02/mafia-wars-has-pulled-4-million-in/</feedburner:origLink></item><item><title><![CDATA[New Batman: Arkham Asylum dev diary gives Batman a terrible evening]]></title><link>http://feedproxy.google.com/~r/weblogsinc/joystiq/~3/gygNdtqHnOo/</link><guid isPermaLink="false">http://www.joystiq.com/2009/07/02/new-batman-arkham-asylum-dev-diary-gives-batman-a-terrible-even/</guid><comments>http://www.joystiq.com/2009/07/02/new-batman-arkham-asylum-dev-diary-gives-batman-a-terrible-even/#comments</comments><description>&lt;center&gt;&lt;object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="346" id="viddler_f4a8627d"&gt;&lt;param name="movie" value="http://www.viddler.com/simple/f4a8627d/" /&gt;&lt;param name="allowScriptAccess" value="always" /&gt;&lt;param name="allowFullScreen" value="true" /&gt;&lt;param name="flashvars" value="tubemogulid=TD-Q0P-W10" /&gt;&lt;embed src="http://www.viddler.com/simple/f4a8627d/" width="580" height="346" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_f4a8627d"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/center&gt;As Rocksteady's Sefton Hill and Paul Dini eagerly explain in the video above, &lt;em&gt;&lt;a href="http://www.joystiq.com/tag/batman-arkham-asylum"&gt;Batman: Arkham Asylum&lt;/a&gt;&lt;/em&gt; is a game about torturing Batman. Okay, okay, maybe not &lt;em&gt;directly&lt;/em&gt;, but by way of Joker setting up a nasty ruse for Gotham's greatest hero at Arkham Asylum itself. Trapping Mr. Wayne inside with all of his most fearsome enemies, when he thought he was just stopping by to deposit a criminal, leaves him at the mercy of the now-in-control Joker.&lt;br /&gt;&lt;br /&gt;From &lt;a href="http://www.joystiq.com/2009/06/03/hands-on-batman-arkham-asylum/"&gt;what we played&lt;/a&gt; of the game's campaign back at &lt;a href="http://e3.joystiq.com"&gt;E3&lt;/a&gt;, we're not sure exactly how Eidos/Warner Bros. plan to keep the game's T-rating, as evidenced by the few gameplay snippets you see in the developer diary above. We are, however, surprisingly excited for the game's &lt;a href="http://www.joystiq.com/2009/05/29/batman-arkham-asylum-committed-to-retail-aug-25-in-na-aug-28/"&gt;release in late August&lt;/a&gt; -- and glad we don't have to bring along Mom to buy us the game.&lt;br /&gt;&lt;div class="postgallery"&gt;&lt;p&gt;&lt;strong&gt;Gallery: &lt;a href="http://www.joystiq.com/photos/batman-arkham-asylum-2/"&gt;Batman: Arkham Asylum&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;&lt;a href="http://www.joystiq.com/photos/batman-arkham-asylum-2/1457206/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/highres_screenshot_00005_resize-3272009-580px_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/batman-arkham-asylum-2/1457075/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/highres_screenshot_00005_resize-3272009-4_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/batman-arkham-asylum-2/1457074/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/intensive_treatment_34_resize-3272009-1_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/batman-arkham-asylum-2/1457073/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/intensive_treatment_22_resize-3272009-10_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/photos/batman-arkham-asylum-2/1457072/"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/intensive_treatment_08_resize-3272009-3_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/07/02/new-batman-arkham-asylum-dev-diary-gives-batman-a-terrible-even/"&gt;New Batman: Arkham Asylum dev diary gives Batman a terrible evening&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Thu, 02 Jul 2009 22:45:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2009/07/02/new-batman-arkham-asylum-dev-diary-gives-batman-a-terrible-even/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19085400/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/02/new-batman-arkham-asylum-dev-diary-gives-batman-a-terrible-even/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/gygNdtqHnOo" height="1" width="1"/&gt;</description><category>arkham-asylum</category><category>batman</category><category>batman-arkham-asylum</category><category>dc-comics</category><category>dev-diary</category><category>eidos</category><category>pc</category><category>trailer</category><category>warner-bros</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 02 Jul 2009 22:45:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/07/02/new-batman-arkham-asylum-dev-diary-gives-batman-a-terrible-even/</feedburner:origLink></item><item><title><![CDATA[Fallout 3 50 percent off on Steam]]></title><link>http://feedproxy.google.com/~r/weblogsinc/joystiq/~3/qQyVx87Eu5o/</link><guid isPermaLink="false">http://www.joystiq.com/2009/07/02/fallout-3-50-percent-off-on-steam/</guid><comments>http://www.joystiq.com/2009/07/02/fallout-3-50-percent-off-on-steam/#comments</comments><description>&lt;div align="center"&gt;&lt;a href="http://www.shacknews.com/onearticle.x/59385"&gt;&lt;img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/falloutphone.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;
You really have no excuse for not owning &lt;em&gt;&lt;a href="http://www.joystiq.com/tag/fallout-3"&gt;Fallout 3&lt;/a&gt; &lt;/em&gt;at this point. Not only is it a really excellent game, it's packing tons of value with all the different DLC available. And let's not forget the indescribable pleasure of having Danny Kaye songs endlessly stuck in your head.&lt;br /&gt;&lt;br /&gt;Now that the game's been slashed to $24.99 for the weekend on Steam, you have less than no excuse. It's like ... negative excuse, which we believe means you're legally obligated to buy a copy, even if you already own one.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/07/02/fallout-3-50-percent-off-on-steam/"&gt;Fallout 3 50 percent off on Steam&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Thu, 02 Jul 2009 22:15:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://www.shacknews.com/onearticle.x/59385&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/02/fallout-3-50-percent-off-on-steam/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19085258/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/02/fallout-3-50-percent-off-on-steam/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/qQyVx87Eu5o" height="1" width="1"/&gt;</description><category>bethesda</category><category>fallout-3</category><category>fps</category><category>pc</category><category>rpg</category><category>steam</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Thu, 02 Jul 2009 22:15:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/07/02/fallout-3-50-percent-off-on-steam/</feedburner:origLink></item><item><title><![CDATA[Marvelous looking into HD ports of Wii games]]></title><link>http://feedproxy.google.com/~r/weblogsinc/joystiq/~3/VwTb5yEDGoo/</link><guid isPermaLink="false">http://www.joystiq.com/2009/07/02/marvelous-looking-into-hd-ports-of-wii-games/</guid><comments>http://www.joystiq.com/2009/07/02/marvelous-looking-into-hd-ports-of-wii-games/#comments</comments><description>&lt;div align="center"&gt;&lt;a href="http://www.siliconera.com/2009/07/02/marvelous-considering-wii-to-playstation-3xbox-360-ports/"&gt;&lt;img vspace="0" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/marveloushdportsh.jpg" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;
"Wii has no hardcore games" is about as old, lame and untrue as "the PS3 has no games," and "Xbox 360 has only shooters." Real gamers know that each of the platforms has its gems -- but not everyone can afford all three gaming consoles.&lt;br /&gt;&lt;br /&gt;Marvelous may be expanding its portfolio to include more non-Nintendo systems. Already, the publisher is working on a PS3 and Xbox 360 game, &lt;em&gt;Rainy Woods&lt;/em&gt;; however, according to a report by &lt;a href="http://www.siliconera.com/2009/07/02/marvelous-considering-wii-to-playstation-3xbox-360-ports/"&gt;Siliconera&lt;/a&gt;, the publisher may look into porting some of its diverse Wii lineup onto the HD systems. Games like &lt;a href="http://nintendo.joystiq.com/tag/no-more-heroes"&gt;&lt;em&gt;No More Heroes&lt;/em&gt;&lt;/a&gt; and the upcoming &lt;a href="http://nintendo.joystiq.com/tag/muramasa"&gt;&lt;em&gt;Muramasa&lt;/em&gt;&lt;/a&gt; would certainly appeal to the hardcore PlayStation and Xbox crowds. In fact, Suda 51's &lt;a href="http://www.joystiq.com/2009/07/02/suda-51-next-no-more-heroes-wont-be-on-wii/"&gt;most recent comments&lt;/a&gt; suggest an HD future for his franchise. With just a little bit of polish, those two could easily transform from good-looking Wii games into gorgeous PS3 and 360 titles.&lt;br /&gt;&lt;br /&gt;[Thanks, tmacairjordan87!]&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/07/02/marvelous-looking-into-hd-ports-of-wii-games/"&gt;Marvelous looking into HD ports of Wii games&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Thu, 02 Jul 2009 21:45:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://www.siliconera.com/2009/07/02/marvelous-considering-wii-to-playstation-3xbox-360-ports/&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/02/marvelous-looking-into-hd-ports-of-wii-games/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19085682/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/02/marvelous-looking-into-hd-ports-of-wii-games/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/VwTb5yEDGoo" height="1" width="1"/&gt;</description><category>marvelous</category><category>muramasa</category><category>no-more-heroes</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Thu, 02 Jul 2009 21:45:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/07/02/marvelous-looking-into-hd-ports-of-wii-games/</feedburner:origLink></item><item><title><![CDATA[Cliff Bleszinski explains why there are so many bald space marines]]></title><link>http://feedproxy.google.com/~r/weblogsinc/joystiq/~3/ktJH9dbIdLE/</link><guid isPermaLink="false">http://www.joystiq.com/2009/07/02/cliff-bleszinski-explains-why-there-are-so-many-bald-space-marin/</guid><comments>http://www.joystiq.com/2009/07/02/cliff-bleszinski-explains-why-there-are-so-many-bald-space-marin/#comments</comments><description>&lt;div align="center"&gt;&lt;a href="http://www.develop-online.net/features/522/QA-Cliff-Bleszinski-part-one"&gt;&lt;img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/gears2withcliffyb580pxheader.jpg" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;
If you think &lt;a href="http://www.joystiq.com/tag/unreal-engine-3"&gt;Unreal Engine 3&lt;/a&gt; games feature too much gray and brown, laden with "pillars and girders," all being stomped around on by bald space marines, Cliff "Young Clifford" Bleszinski wants you to blame the tech. Speaking with &lt;a href="http://www.develop-online.net/features/522/QA-Cliff-Bleszinski-part-one"&gt;Develop&lt;/a&gt; recently, the man that birthed Marcus Fenix said, "The technology of this generation just happens to be very good at rendering metals and stones and dramatic lighting." He argues that "translucent effects" are much harder to pull of with the technology given and as such, "the tech is good at showing off armor and it's not that good at doing hair ... that's why we have bald space marines."&lt;br /&gt;&lt;br /&gt;Though we'd argue that there are lots of bald men in our lives who happen to not be space marines -- &lt;a href="http://www.cheapassgamer.com"&gt;CheapyD&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Doctor_Manhattan"&gt;Dr. Manhattan&lt;/a&gt; prime among them -- we can appreciate how Marcus Fenix may be more equipped to take down the Locust than an omnipotent blue man. Wait a minute! Interestingly, Bleszinski also notes during the interview that he's got "like five projects going on right now" -- we're counting &lt;a href="http://www.joystiq.com/tag/shadow-complex"&gt;&lt;em&gt;Shadow Complex&lt;/em&gt;&lt;/a&gt; and another (still unannounced) &lt;a href="http://www.joystiq.com/tag/gears-of-war"&gt;Gears of War&lt;/a&gt;, which leaves &lt;em&gt;three&lt;/em&gt; unannounced projects? Something is afoot at Epic Games. And it almost certainly involves bald space marines.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/07/02/cliff-bleszinski-explains-why-there-are-so-many-bald-space-marin/"&gt;Cliff Bleszinski explains why there are so many bald space marines&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Thu, 02 Jul 2009 21:15:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://www.develop-online.net/features/522/QA-Cliff-Bleszinski-part-one&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/02/cliff-bleszinski-explains-why-there-are-so-many-bald-space-marin/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19085063/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/02/cliff-bleszinski-explains-why-there-are-so-many-bald-space-marin/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/ktJH9dbIdLE" height="1" width="1"/&gt;</description><category>cheapyd</category><category>cliff-bleszinski</category><category>cliffyb</category><category>develop</category><category>dr-manhattan</category><category>epic-games</category><category>gears-of-war</category><category>gears-of-war-2</category><category>marcus-fenix</category><category>shadow-complex</category><category>unreal-engine-3</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 02 Jul 2009 21:15:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/07/02/cliff-bleszinski-explains-why-there-are-so-many-bald-space-marin/</feedburner:origLink></item><item><title><![CDATA[FIFA 10 offers brief glimpse of footy-filled gameplay]]></title><link>http://feedproxy.google.com/~r/weblogsinc/joystiq/~3/Mo6Kx4ZqPvs/</link><guid isPermaLink="false">http://www.joystiq.com/2009/07/02/fifa-10-offers-brief-glimpse-of-footy-filled-gameplay/</guid><comments>http://www.joystiq.com/2009/07/02/fifa-10-offers-brief-glimpse-of-footy-filled-gameplay/#comments</comments><description>&lt;center&gt;&lt;object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="362" id="viddler_11eb9a88"&gt;&lt;param name="movie" value="http://www.viddler.com/simple/11eb9a88/" /&gt;&lt;param name="allowScriptAccess" value="always" /&gt;&lt;param name="allowFullScreen" value="true" /&gt;&lt;embed src="http://www.viddler.com/simple/11eb9a88/" width="580" height="362" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_11eb9a88"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/center&gt;EA Sports is ramping up the hype machine for its very crucial &lt;em&gt;&lt;a href="http://nintendo.joystiq.com/tag/fifa"&gt;FIFA&lt;/a&gt; &lt;/em&gt;franchise, as it has issued out a new teaser trailer for the latest installment, &lt;em&gt;FIFA 10&lt;/em&gt;. Thankfully, it's not your average teaser trailer, as though it is short, it does contain actual gameplay footage. It looks like the one big improvement for this year's version will be &lt;em&gt;bullet time&lt;/em&gt;.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/07/02/fifa-10-offers-brief-glimpse-of-footy-filled-gameplay/"&gt;FIFA 10 offers brief glimpse of footy-filled gameplay&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Thu, 02 Jul 2009 20:45:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2009/07/02/fifa-10-offers-brief-glimpse-of-footy-filled-gameplay/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19085552/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/02/fifa-10-offers-brief-glimpse-of-footy-filled-gameplay/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;a href="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?a=Mo6Kx4ZqPvs:2NmC8hlXGTA:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=Mo6Kx4ZqPvs:2NmC8hlXGTA:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?a=Mo6Kx4ZqPvs:2NmC8hlXGTA:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=Mo6Kx4ZqPvs:2NmC8hlXGTA:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/Mo6Kx4ZqPvs" height="1" width="1"/&gt;</description><category>ea</category><category>ea-sports</category><category>fifa</category><category>fifa-10</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 02 Jul 2009 20:45:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/07/02/fifa-10-offers-brief-glimpse-of-footy-filled-gameplay/</feedburner:origLink></item><item><title><![CDATA[Man your download stations for Battlestations: Pacific DLC]]></title><link>http://feedproxy.google.com/~r/weblogsinc/joystiq/~3/fdnNu7TtdTI/</link><guid isPermaLink="false">http://www.joystiq.com/2009/07/02/man-your-download-stations-for-battlestations-pacific-dlc/</guid><comments>http://www.joystiq.com/2009/07/02/man-your-download-stations-for-battlestations-pacific-dlc/#comments</comments><description>&lt;div align="center"&gt;&lt;a href="http://www.joystiq.com/photos/battlestations-pacific-mustang-and-carrier-dlc-packs/2121863/"&gt;&lt;img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/bstationspacificdlc070209.jpg" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;
&lt;div align="center"&gt; &lt;font size="1"&gt;&lt;em&gt;Click image to fire a volley of screens at your eyeballs&lt;/em&gt;&lt;/font&gt;&lt;br /&gt;&lt;/div&gt;
Eidos just fired off a press release, scoring a direct hit on our inbox, informing that &lt;a href="http://www.joystiq.com/tag/battlestations-pacific"&gt;&lt;em&gt;Battlestations: Pacific&lt;/em&gt;&lt;/a&gt; will receive two resupply convoys in the form of the Mustang Pack and the Carrier Battle Map Pack. The first pack is available for download today and offers six new units (including the P-51 Mustang bomber, US Navy Alaska Class battleship, and Japanese Yamato Class battleship), along with 18 different pieces of nose art to be used online or off, and will set players back a cool 160&lt;img border="0" src="http://www.blogcdn.com/www.xbox360fanboy.com/media/2007/11/microsoftpointslogosmall.gif" alt="" /&gt; ($2). &lt;br /&gt;&lt;br /&gt;A more substantial DLC offering will come with the Carrier Battle Map Pack, a collection of four new maps that will be playable across all five multiplayer modes. These maps consist of locales such as the Philippine Islands, the Leyte Gulf, and Aleutian Islands, and will fetch a premium price of 800&lt;img border="0" src="http://www.blogcdn.com/www.xbox360fanboy.com/media/2007/11/microsoftpointslogosmall.gif" alt="" /&gt; ($10) when the pack releases on July 23.&lt;br /&gt;&lt;div class="postgallery"&gt;&lt;p&gt;&lt;strong&gt;Gallery: &lt;a href="/photos/battlestations-pacific-mustang-and-carrier-dlc-packs/"&gt;Battlestations: Pacific Mustang and Carrier DLC packs&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;&lt;a href="/photos/battlestations-pacific-mustang-and-carrier-dlc-packs/2121863/" class="gallerythumbnail"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/bpmustangcarrierdlcimage12_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="/photos/battlestations-pacific-mustang-and-carrier-dlc-packs/2121862/" class="gallerythumbnail"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/bpmustangcarrierdlcimage8_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="/photos/battlestations-pacific-mustang-and-carrier-dlc-packs/2121861/" class="gallerythumbnail"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/bpmustangcarrierdlcimage11_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="/photos/battlestations-pacific-mustang-and-carrier-dlc-packs/2121860/" class="gallerythumbnail"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/bpmustangcarrierdlcimage7_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;a href="/photos/battlestations-pacific-mustang-and-carrier-dlc-packs/2121859/" class="gallerythumbnail"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/bpmustangcarrierdlcimage6_thumbnail.jpg" alt="" title="" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/07/02/man-your-download-stations-for-battlestations-pacific-dlc/"&gt;Man your download stations for Battlestations: Pacific DLC&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Thu, 02 Jul 2009 20:20:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2009/07/02/man-your-download-stations-for-battlestations-pacific-dlc/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19085331/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/02/man-your-download-stations-for-battlestations-pacific-dlc/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;a href="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?a=fdnNu7TtdTI:zWYPG5GqybQ:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=fdnNu7TtdTI:zWYPG5GqybQ:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?a=fdnNu7TtdTI:zWYPG5GqybQ:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=fdnNu7TtdTI:zWYPG5GqybQ:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/fdnNu7TtdTI" height="1" width="1"/&gt;</description><category>battlestations-pacific</category><category>carrier</category><category>carrier-battle-map-pack</category><category>dlc</category><category>eidos</category><category>mustang</category><category>mustang-pack</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 02 Jul 2009 20:20:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/07/02/man-your-download-stations-for-battlestations-pacific-dlc/</feedburner:origLink></item><item><title><![CDATA['Drug Wars' offers fresh start for Merchants of Brooklyn]]></title><link>http://feedproxy.google.com/~r/weblogsinc/joystiq/~3/u6kfASIY-4M/</link><guid isPermaLink="false">http://www.joystiq.com/2009/07/02/drug-wars-offers-fresh-start-for-merchants-of-brooklyn/</guid><comments>http://www.joystiq.com/2009/07/02/drug-wars-offers-fresh-start-for-merchants-of-brooklyn/#comments</comments><description>&lt;div align="center"&gt;&lt;a href="http://www.shacknews.com/onearticle.x/59354"&gt;&lt;img vspace="4" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/drug-wars-070209.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;
If people can clean their hands with a simple name change, then why can't games? Paleo Entertainment recently &lt;a href="http://store.steampowered.com/app/26300/"&gt;re-dubbed&lt;/a&gt; its bargain-priced shooter, &lt;em&gt;Merchants of Brooklyn&lt;/em&gt;, as &lt;em&gt;"Drug Wars."&lt;/em&gt; Currently exclusive to Steam, &lt;em&gt;Merchants of Brooklyn &lt;/em&gt;suffered an &lt;a href="http://www.joystiq.com/2009/03/18/oops-unfinished-merchants-of-brooklyn-hits-steam/"&gt;embarrassing release&lt;/a&gt; in mid-March when an alpha version was mistakenly sold in place of the final code and apparently failed to recover &lt;em&gt;any&lt;/em&gt; credibility. Its &lt;a href="http://www.metacritic.com/games/platforms/pc/merchantsofbrooklyn?q=merchants%20of%20brooklyn"&gt;Metacritic score&lt;/a&gt; of "36" ranks near the bottom of all 2009 games to date. &lt;em&gt;"Drug Wars,"&lt;/em&gt; on the other hand, ranks &lt;a href="http://www.metacritic.com/games/platforms/pc/drugwars?q=drug%20wars"&gt;decidedly better&lt;/a&gt; with a "No Score Yet" rating.&lt;br /&gt;&lt;br /&gt;The new name wasn't exactly pulled from thin air (well, at least not this time), as "Drug Wars" was adopted from last month's free, beta-release multiplayer update by the same name. Paleo is clearly shifting focus away from the original single-player campaign -- which has since been "&lt;a href="http://www.gamesindustry.biz/articles/drug-wars-cryengine-2-propelled-sci-fi-fps-available-on-steam-for--9-99"&gt;reworked&lt;/a&gt;" -- and toward the Drug Wars multiplayer mode. Of course, the fresh start also means building a player base from scratch. Currently, we &lt;a href="http://forums.steampowered.com/forums/showthread.php?t=898745"&gt;count&lt;/a&gt; three -- and a fourth player who "can't find it to play it." Sounds like this is one of those &lt;em&gt;cold&lt;/em&gt; kinda wars, eh?&lt;br /&gt;&lt;br /&gt;Keep that fire burning, Mr. Elite Neanderthal Fighter. Keep that fire burning.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/07/02/drug-wars-offers-fresh-start-for-merchants-of-brooklyn/"&gt;'Drug Wars' offers fresh start for Merchants of Brooklyn&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Thu, 02 Jul 2009 19:55:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://www.shacknews.com/onearticle.x/59354&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/02/drug-wars-offers-fresh-start-for-merchants-of-brooklyn/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19085294/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/02/drug-wars-offers-fresh-start-for-merchants-of-brooklyn/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/u6kfASIY-4M" height="1" width="1"/&gt;</description><category>cryengine-2</category><category>drug-wars</category><category>merchants-of-brooklyn</category><category>paleo-entertainment</category><category>steam</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Thu, 02 Jul 2009 19:55:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/07/02/drug-wars-offers-fresh-start-for-merchants-of-brooklyn/</feedburner:origLink></item><item><title><![CDATA[Valve 'up' on idea of PS3 development, waiting to build talented PS3 team]]></title><link>http://feedproxy.google.com/~r/weblogsinc/joystiq/~3/izsPHQYW-h8/</link><guid isPermaLink="false">http://www.joystiq.com/2009/07/02/valve-up-on-idea-of-ps3-development-waiting-to-build-talented/</guid><comments>http://www.joystiq.com/2009/07/02/valve-up-on-idea-of-ps3-development-waiting-to-build-talented/#comments</comments><description>&lt;div align="center"&gt;&lt;img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/left4support.jpg" alt="" /&gt;&lt;/div&gt;
&lt;a href="http://www.joystiq.com/tag/valve"&gt;Valve&lt;/a&gt; isn't quite as against the idea of developing games for the PS3 as we previously thought. Speaking to Valve's Doug Lombardi at the &lt;em&gt;&lt;a href="http://www.joystiq.com/tag/left-4-dead-2"&gt;Left 4 Dead 2&lt;/a&gt; &lt;/em&gt;event in London today (look out for the full interview soon), we discovered that the company is still "up on the idea" of developing for the PS3 -- it's just waiting until it has hired some decent PS3 coders. "If you look at &lt;a href="http://www.joystiq.com/tag/the-orange-box"&gt;&lt;em&gt;The Orange Box&lt;/em&gt;&lt;/a&gt; -- PC: 96 on Metacritic, 360: 96 on Metacritic, PS3 like... 84 or something. That's not even close to where we are right now with the 360 and PC and the reason is people."&lt;br /&gt;&lt;br /&gt;Lombardi went on to say that "we have to get people under our roof who are dedicated, talented PS3 guys and then all bets are off. We can take the same sort of strides and get the quality out of the box and offer the same support post-launch on that platform, as well." Sounds like Valve-developed PS3 games are more a case of "when" than "if," nowadays. &lt;br /&gt;&lt;br /&gt;When asked whether Valve is actively seeking to hire PS3 developers, he noted that "Valve is &lt;em&gt;always&lt;/em&gt; looking to hire people. So yeah, definitely." Are you a dedicated PS3 coder who wants to make &lt;em&gt;Left 4 Dead 3&lt;/em&gt; for the system? You know &lt;a href="http://www.valvesoftware.com/jobs.html"&gt;what to do&lt;/a&gt;. We look forward to seeing your handiwork in late 2010.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/07/02/valve-up-on-idea-of-ps3-development-waiting-to-build-talented/"&gt;Valve 'up' on idea of PS3 development, waiting to build talented PS3 team&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Thu, 02 Jul 2009 19:30:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2009/07/02/valve-up-on-idea-of-ps3-development-waiting-to-build-talented/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19085611/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/02/valve-up-on-idea-of-ps3-development-waiting-to-build-talented/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/izsPHQYW-h8" height="1" width="1"/&gt;</description><category>Doug-Lombardi</category><category>L4D2</category><category>Left-4-Dead-2</category><category>Valve</category><dc:creator><![CDATA[Jem Alexander]]></dc:creator><pubDate>Thu, 02 Jul 2009 19:30:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/07/02/valve-up-on-idea-of-ps3-development-waiting-to-build-talented/</feedburner:origLink></item><item><title><![CDATA[Fez coming to XBLA in 2010]]></title><link>http://feedproxy.google.com/~r/weblogsinc/joystiq/~3/cOdbs04KlpA/</link><guid isPermaLink="false">http://www.joystiq.com/2009/07/02/fez-coming-to-xbla-in-2010/</guid><comments>http://www.joystiq.com/2009/07/02/fez-coming-to-xbla-in-2010/#comments</comments><description>&lt;div align="center"&gt;&lt;a href="http://polytroncorporation.com/?p=512"&gt;&lt;img hspace="0" vspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/fezxbla2010.jpg"  alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;
With just the simple image you see above, developer Polytron announced that its dimensional-shifting platformer &lt;em&gt;&lt;a href="http://www.joystiq.com/tag/Fez/"&gt;Fez&lt;/a&gt;&lt;/em&gt; would arrive on the Xbox Live Arcade platform at some point next year. Though we've seen a date of 2009 in a previous trailer, the teaser image is the best indication we've had so far in terms of a concrete platform for the game.&lt;br /&gt;&lt;br /&gt;Though we can't say it's a huge surprise (we spotted an Xbox "A" button in the game &lt;a href="http://www.joystiq.com/2009/03/04/rumor-fez-dev-site-hints-at-possible-xbla-release/"&gt;back in March&lt;/a&gt;), it's nice to have it officially official.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/07/02/fez-coming-to-xbla-in-2010/"&gt;Fez coming to XBLA in 2010&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Thu, 02 Jul 2009 19:05:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://polytroncorporation.com/?p=512&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/02/fez-coming-to-xbla-in-2010/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19085706/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/02/fez-coming-to-xbla-in-2010/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/cOdbs04KlpA" height="1" width="1"/&gt;</description><category>fez</category><category>indi</category><category>phil-fish</category><category>platformer</category><category>xbla</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Thu, 02 Jul 2009 19:05:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/07/02/fez-coming-to-xbla-in-2010/</feedburner:origLink></item><item><title><![CDATA[PSP Go processor more than 40% faster than original]]></title><link>http://feedproxy.google.com/~r/weblogsinc/joystiq/~3/N8AYZ8y1A3c/</link><guid isPermaLink="false">http://www.joystiq.com/2009/07/02/psp-go-processor-more-than-40-faster-than-original/</guid><comments>http://www.joystiq.com/2009/07/02/psp-go-processor-more-than-40-faster-than-original/#comments</comments><description>&lt;div align="center"&gt;&lt;img hspace="0" border="0" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/pspgo58010.jpg" /&gt;&lt;br /&gt;&lt;/div&gt;
The &lt;a href="http://www.joystiq.com/tag/psp-go"&gt;PSP Go&lt;/a&gt; isn't just smaller than the original PSP series -- it's more powerful. In fact, it features a processor that's more than 40% faster than the original. The original PSP (1000-3000) series include a processor capable of reaching 333MHz speeds. &lt;a href="https://fjallfoss.fcc.gov/oetcf/eas/reports/ViewExhibitReport.cfm?mode=Exhibits&amp;amp;RequestTimeout=500&amp;amp;calledFromFrame=N&amp;amp;application_id=460048&amp;amp;fcc_id=%27AK8PN1001A1%27"&gt;FCC documents&lt;/a&gt; reveal that the PSP Go (N1001) includes a processor that can go up to 480MHz.&lt;br /&gt;&lt;br /&gt;It's unclear what the added processor power will be used for. It may be necessary for PSP Go-specific features, like in-game XMB. But will it be used in more traditional gaming applications? If so, could we possibly see PSP Go-exclusive games? Perhaps. Nintendo has released a very small number of applications exclusively for the upgraded &lt;a href="http://www.joystiq.com/tag/dsi"&gt;DSi&lt;/a&gt;, which also features a much beefier processor than its predecessor so there's portable precedence.&lt;br /&gt;&lt;br /&gt;[Via &lt;a href="http://www.sonyinsider.com/2009/07/02/sonys-psp-go-true-processor-speed-revealed/"&gt;Sony Insider&lt;/a&gt;]&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/07/02/psp-go-processor-more-than-40-faster-than-original/"&gt;PSP Go processor more than 40% faster than original&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Thu, 02 Jul 2009 18:40:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=https://fjallfoss.fcc.gov/oetcf/eas/reports/ViewExhibitReport.cfm?mode=Exhibits&amp;amp;RequestTimeout=500&amp;amp;calledFromFrame=N&amp;amp;application_id=460048&amp;amp;fcc_id=%27AK8PN1001A1%27&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/02/psp-go-processor-more-than-40-faster-than-original/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19085671/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/02/psp-go-processor-more-than-40-faster-than-original/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;a href="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?a=N8AYZ8y1A3c:FjUHhagVCyM:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=N8AYZ8y1A3c:FjUHhagVCyM:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?a=N8AYZ8y1A3c:FjUHhagVCyM:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=N8AYZ8y1A3c:FjUHhagVCyM:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/N8AYZ8y1A3c" height="1" width="1"/&gt;</description><category>mhz</category><category>processor</category><category>psp-go</category><category>pspgo</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Thu, 02 Jul 2009 18:40:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/07/02/psp-go-processor-more-than-40-faster-than-original/</feedburner:origLink></item><item><title><![CDATA[Capcom's mystery game is Sengoku Basara 3]]></title><link>http://feedproxy.google.com/~r/weblogsinc/joystiq/~3/ahE_Cc1dRPw/</link><guid isPermaLink="false">http://www.joystiq.com/2009/07/02/capcoms-mystery-game-is-sengoku-basara-3/</guid><comments>http://www.joystiq.com/2009/07/02/capcoms-mystery-game-is-sengoku-basara-3/#comments</comments><description>&lt;center&gt;&lt;a href="http://www.capcom.co.jp/basara3/"&gt;&lt;img hspace="0" border="1" vspace="4" alt=""  src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/sengokubasara070209.jpg" /&gt;&lt;/a&gt;&lt;/center&gt;Capcom's latest &lt;a href="http://www.joystiq.com/2009/06/26/capcom-creates-countdown-free-teaser-site/"&gt;teaser site&lt;/a&gt;, which was last showing the number 1600, was generally believed (and &lt;em&gt;hoped&lt;/em&gt;) to be leading up to the announcement of a new &lt;em&gt;&lt;a href="http://www.joystiq.com/tag/Onimusha/"&gt;Onimusha&lt;/a&gt;&lt;/em&gt; game. However, the game being teased is actually a new entry in Capcom's &lt;em&gt;other&lt;/em&gt; action series starring fictionalized versions of real feudal Japanese warlords: &lt;em&gt;Sengoku Basara&lt;/em&gt;, (barely) better known here as &lt;a href="http://en.wikipedia.org/wiki/Devil_Kings"&gt;&lt;em&gt;Devil Kings&lt;/em&gt;&lt;/a&gt; -- a series which features &lt;em&gt;Onimusha&lt;/em&gt;'s bad guy Oda Nobunaga as the protagonist and title character.&lt;br /&gt;&lt;br /&gt;No platforms or really &lt;em&gt;any&lt;/em&gt; other information were revealed about &lt;a href="http://www.capcom.co.jp/basara3/"&gt;&lt;em&gt;Sengoku Basara 3&lt;/em&gt;&lt;/a&gt;, other than the logo, two character silhouettes, and a 2010 date. Previous &lt;em&gt;Sengoku Basara&lt;/em&gt; games have been released on PS2, &lt;a href="http://playstation.joystiq.com/2008/09/15/sengoku-basara-battle-heroes-trailer-shows-more-hack-n-slash-ac/"&gt;PSP&lt;/a&gt;, and &lt;a href="http://nintendo.joystiq.com/2007/11/23/sengoku-basara-2-heroes-screens-and-extended-trailer/"&gt;Wii&lt;/a&gt; (along with an arcade-based 2D fighting spinoff).&lt;br /&gt;&lt;br /&gt;The series isn't that well-known in North America, but in Japan, its popularity (and the sudden popularity of &lt;em&gt;actual Japanese history&lt;/em&gt;) is boosted by the tie-in &lt;a href="http://en.wikipedia.org/wiki/List_of_Sengoku_Basara_episodes"&gt;anime series&lt;/a&gt;.&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/07/02/capcoms-mystery-game-is-sengoku-basara-3/"&gt;Capcom's mystery game is Sengoku Basara 3&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Thu, 02 Jul 2009 18:15:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://www.capcom.co.jp/basara3/&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/02/capcoms-mystery-game-is-sengoku-basara-3/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19085554/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/02/capcoms-mystery-game-is-sengoku-basara-3/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;a href="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?a=ahE_Cc1dRPw:vMno4KtCNB8:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=ahE_Cc1dRPw:vMno4KtCNB8:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?a=ahE_Cc1dRPw:vMno4KtCNB8:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=ahE_Cc1dRPw:vMno4KtCNB8:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/ahE_Cc1dRPw" height="1" width="1"/&gt;</description><category>capcom</category><category>devil-kings</category><category>japan</category><category>sengoku-basara</category><category>sengoku-basara-3</category><category>teaser</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 02 Jul 2009 18:15:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/07/02/capcoms-mystery-game-is-sengoku-basara-3/</feedburner:origLink></item><item><title><![CDATA[Splinter Cell: Conviction (aka Badass: The Game) will take about 12 hours]]></title><link>http://feedproxy.google.com/~r/weblogsinc/joystiq/~3/dNdI6UeV49I/</link><guid isPermaLink="false">http://www.joystiq.com/2009/07/02/splinter-cell-conviction-aka-badass-the-game-will-take-about/</guid><comments>http://www.joystiq.com/2009/07/02/splinter-cell-conviction-aka-badass-the-game-will-take-about/#comments</comments><description>&lt;div align="center"&gt;&lt;a href="http://www.oxm.co.uk/article.php?id=11388"&gt;&lt;img width="580" vspace="4" hspace="0" height="326" border="1" align="top" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/conviction580random.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;
&lt;em&gt;&lt;a href="http://joystiq.com/tag/splinter-cell-conviction"&gt;Splinter Cell: Conviction&lt;/a&gt;&lt;/em&gt; will take 12 hours to complete on normal says the game's creative director, Maxime Beland, in the latest issue of &lt;a href="http://www.oxm.co.uk/article.php?id=11388"&gt;OXM&lt;/a&gt;. There will certainly be a harder difficultly level for folks that are into trial and error for 30 hours, but the "normal gamers" will get a well-sized adventure. Beland says this was done because he wants people to actually finish the game. That's quite a good idea.&lt;br /&gt;&lt;br /&gt;Also, at around 12 hours of gameplay, &lt;em&gt;&lt;a href="http://www.joystiq.com/2009/06/02/watch-sam-fisher-kill-lots-of-people-in-splinter-cell-convictio/"&gt;Badass: The Game&lt;/a&gt;&lt;/em&gt; won't wear out its welcome -- if it keeps the action going. Of course, there'll be multiplayer to extend the experience, but we likely won't be able to crack skulls in urinals there ... or maybe we will, which would then confirm &lt;em&gt;Splinter Cell&lt;/em&gt; as game of the year.&lt;br /&gt;&lt;br /&gt;[Via &lt;a href="http://www.1up.com/do/newsStory?cId=3175048"&gt;1UP&lt;/a&gt;]&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/07/02/splinter-cell-conviction-aka-badass-the-game-will-take-about/"&gt;Splinter Cell: Conviction (aka Badass: The Game) will take about 12 hours&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Thu, 02 Jul 2009 17:45:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://www.oxm.co.uk/article.php?id=11388&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/02/splinter-cell-conviction-aka-badass-the-game-will-take-about/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19085592/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/02/splinter-cell-conviction-aka-badass-the-game-will-take-about/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;a href="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?a=dNdI6UeV49I:YTaaMarQnsw:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=dNdI6UeV49I:YTaaMarQnsw:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?a=dNdI6UeV49I:YTaaMarQnsw:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=dNdI6UeV49I:YTaaMarQnsw:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/dNdI6UeV49I" height="1" width="1"/&gt;</description><category>maxime-beland</category><category>oxm</category><category>splinter-cell</category><category>splinter-cell-conviction</category><category>ubisoft</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Thu, 02 Jul 2009 17:45:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/07/02/splinter-cell-conviction-aka-badass-the-game-will-take-about/</feedburner:origLink></item><item><title><![CDATA[Video Tour: Kodu, Microsoft's DIY game builder]]></title><link>http://feedproxy.google.com/~r/weblogsinc/joystiq/~3/5dLsCAoja-w/</link><guid isPermaLink="false">http://www.joystiq.com/2009/07/02/video-tour-kodu-microsofts-diy-game-builder/</guid><comments>http://www.joystiq.com/2009/07/02/video-tour-kodu-microsofts-diy-game-builder/#comments</comments><description>&lt;center&gt;&lt;object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="346" id="viddler_e92993af"&gt;&lt;param name="movie" value="http://www.viddler.com/simple/e92993af/" /&gt;&lt;param name="allowScriptAccess" value="always" /&gt;&lt;param name="allowFullScreen" value="true" /&gt;&lt;param name="flashvars" value="tubemogulid=TD-Q0P-W10" /&gt;&lt;embed src="http://www.viddler.com/simple/e92993af/" width="580" height="346" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_e92993af"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/center&gt; Microsoft released its &lt;a href="http://www.joystiq.com/tag/kodu"&gt;&lt;em&gt;Kodu Game Lab&lt;/em&gt;&lt;/a&gt; yesterday, giving gamers everywhere the opportunity to create their very own games. Just for you, we snapped up the tool and set to work creating the Next BIg Thing in video gaming. Well, either that or we created a dinky little 2D shooter. Still, it's hard not to feel some pride after creating a real, honest-to-goodness, functioning game. And we did it all without laying a finger on a standard keyboard.&lt;br /&gt;&lt;br /&gt;Check out our video tour and see what created.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d8025855024c/?p=1&amp;amp;of=1&amp;amp;bt=0&amp;amp;sb=1#offers"&gt;&lt;strong&gt;Add the trial version of Kodu Game Lab to your Xbox 360 download queue&lt;/strong&gt;&lt;/a&gt;&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/07/02/video-tour-kodu-microsofts-diy-game-builder/"&gt;Video Tour: Kodu, Microsoft's DIY game builder&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Thu, 02 Jul 2009 17:30:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href="http://www.joystiq.com/2009/07/02/video-tour-kodu-microsofts-diy-game-builder/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19085632/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/02/video-tour-kodu-microsofts-diy-game-builder/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;a href="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?a=5dLsCAoja-w:F4B7LlEa7Yc:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=5dLsCAoja-w:F4B7LlEa7Yc:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?a=5dLsCAoja-w:F4B7LlEa7Yc:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=5dLsCAoja-w:F4B7LlEa7Yc:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/5dLsCAoja-w" height="1" width="1"/&gt;</description><category>community-games</category><category>indie-games</category><category>kodu</category><category>kodu-game-lab</category><category>microsoft</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 02 Jul 2009 17:30:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/07/02/video-tour-kodu-microsofts-diy-game-builder/</feedburner:origLink></item><item><title><![CDATA[Techland's Dead Island still shambling about]]></title><link>http://feedproxy.google.com/~r/weblogsinc/joystiq/~3/CKIWjmp9qw4/</link><guid isPermaLink="false">http://www.joystiq.com/2009/07/02/techlands-dead-island-still-shambling-about/</guid><comments>http://www.joystiq.com/2009/07/02/techlands-dead-island-still-shambling-about/#comments</comments><description>&lt;div align="center"&gt;&lt;a href="http://g4tv.com/thefeed/blog/post/697094/Call-of-Juarez-Developers-Zombie-Game-Dead-Island-Still-Alive-And-Kicking.html"&gt;&lt;img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/deadislandheaderimg580px.jpg" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;
You know &lt;a href="http://www.joystiq.com/tag/Techland/"&gt;Techland&lt;/a&gt;, right? No no, not that weird &lt;a href="http://en.wikipedia.org/wiki/Discovery_Zone"&gt;Discovery Zone&lt;/a&gt; ripoff your Dad used to take you to when you were a little kid -- the Polish developer! You know, the comany that makes &lt;a href="http://www.joystiq.com/tag/call-of-juarez"&gt;&lt;em&gt;Call of Juarez&lt;/em&gt;&lt;/a&gt; and ... &lt;em&gt;ummm&lt;/em&gt; ... not much else. Anyway, while speaking recently with &lt;a href="http://g4tv.com/thefeed/blog/post/697094/Call-of-Juarez-Developers-Zombie-Game-Dead-Island-Still-Alive-And-Kicking.html"&gt;G4TV&lt;/a&gt;, the company's international brand manager, Blazej Krakowiak, confirmed a second title from the developer, albeit one announced way back in 2007, named &lt;em&gt;Dead Island&lt;/em&gt;.&lt;br /&gt;&lt;br /&gt;Unfortunately, &lt;a href="http://www.deadislandgame.com/"&gt;the game's website&lt;/a&gt; tells us little to nothing about the game's current status. So, we emailed Techland this afternoon and Krakowiak told us, "As far as &lt;em&gt;Dead Island&lt;/em&gt; goes, nothing has changed regarding our media silence .... the game's worldwide publisher is  still waiting for their best moment to strike and reveal the awesome stuff we're preparing for zombie fans and gamers." He also confirmed to us the game's still in-development status, saying, "The game's still alive (or better yet, still Dead) and doing great." &lt;br /&gt;&lt;br /&gt;As G4TV rightly points out, when the game was shown last it was without a publisher, so if anything, this means good things for Techland's zombie game. After all, we're still wondering what happened to the company's open-world FPS game, &lt;a href="http://www.joystiq.com/2007/07/25/warhound-open-ended-fps-headed-to-xbox-360-pc-in-2008/"&gt;&lt;em&gt;Warhound&lt;/em&gt;&lt;/a&gt; ...&lt;p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"&gt;&lt;a href="http://www.joystiq.com"&gt;&lt;img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /&gt;&lt;/a&gt;&lt;a href="http://www.joystiq.com/2009/07/02/techlands-dead-island-still-shambling-about/"&gt;Techland's Dead Island still shambling about&lt;/a&gt; originally appeared on &lt;a href="http://www.joystiq.com"&gt;Joystiq&lt;/a&gt; on Thu, 02 Jul 2009 17:15:00 EST.  Please see our &lt;a href="http://www.weblogsinc.com/feed-terms/"&gt;terms for use of feeds&lt;/a&gt;.&lt;br style="clear:both;"&gt;&lt;/p&gt;&lt;h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"&gt;&lt;/h6&gt;&lt;a href=http://g4tv.com/thefeed/blog/post/697094/Call-of-Juarez-Developers-Zombie-Game-Dead-Island-Still-Alive-And-Kicking.html&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/02/techlands-dead-island-still-shambling-about/" rel="bookmark" title="Permanent link to this entry"&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/forward/19085493/" title="Send this entry to a friend via email"&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href="http://www.joystiq.com/2009/07/02/techlands-dead-island-still-shambling-about/#comments" title="View reader comments on this entry"&gt;Comments&lt;/a&gt;
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&lt;a href="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?a=CKIWjmp9qw4:QXq7bryljZg:wF9xT3WuBAs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=CKIWjmp9qw4:QXq7bryljZg:wF9xT3WuBAs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?a=CKIWjmp9qw4:QXq7bryljZg:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=CKIWjmp9qw4:QXq7bryljZg:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/weblogsinc/joystiq/~4/CKIWjmp9qw4" height="1" width="1"/&gt;</description><category>blazej-krakowiak</category><category>call-of-juarez</category><category>dead-island</category><category>discovery-zone</category><category>g4tv</category><category>techland</category><category>warhound</category><category>zombies</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 02 Jul 2009 17:15:00 EST</pubDate><feedburner:origLink>http://www.joystiq.com/2009/07/02/techlands-dead-island-still-shambling-about/</feedburner:origLink></item></channel></rss>
