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			<title>Raymond Camden's ColdFusion Blog</title>
			<link>http://www.coldfusionjedi.com/index.cfm</link>
			<description>A blog for ColdFusion, AJAX, Web Development and other topics.</description>
			<language>en-us</language>
			<pubDate>Sun, 05 Jul 2009 13:06:40 -0400</pubDate>
			<lastBuildDate>Sat, 04 Jul 2009 12:43:00 -0400</lastBuildDate>
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				<title>Review: Red Faction Guerrilla (XBOX 360)</title>
				<link>http://feedproxy.google.com/~r/RaymondCamdensColdfusionBlog/~3/3rMF0ji3dZU/Review-Red-Faction-Guerrilla-XBOX-360</link>
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Would you have guessed that blowing the crap out of things would be fun? Yeah, probably so, and it's been done before, but wow, does Red Faction Guerrilla (RF) make it a heck of a lot of fun. I never played the first game, so this was my first introduction to the series. The story is pretty simple. A while ago, the Earth Defense Force came to Mars to kick some bad guys butts. They did just that. But apparently things have not turned out so well on Mars. The EDF are generally a bunch of pricks and have turned the red planet into a police state. (Are you seeing any real life corollaries yet? Don't worry - it gets more obvious later.) Your character lands on Mars and about 5 minutes later is embroiled in the local rebellion against the EDF. The story though is secondary really. It's not bad, but the game play is what I really want to talk about.

Just about every single structure in the game is destructible. Ok, by itself, that doesn't sound terribly interesting. But wait - it gets better. Most missions involve you tearing down buildings. Every EDF building represents their ability to exert control over the populace. So the more you destroy, the more you help free the people of Mars. Where the game shines is how many different ways you can take buildings down. You can - for example - throw charges on the wall, run away, and activate them remotely. This creates an incredibly satisfying explosion that may - or may not - take the building down. You really have to think about where you place your charges to get the maximum effect. Of course, you also have a sledgehammer. If the building doesn't come down before you run out of charge, you can wail away at it with your hammer.

One of the best moments in this game was the time I was taking down a tall guard tower (with the guards still on top - heh) with my hammer. I succeeded in knocking it down... right on my head. I laughed my rear off at that and ensured that next time I stayed towards the edge when taking the manual approach.

Another cool moment was when I driving quickly to a target and didn't break in time. This is when I discovered that yes - an armored vehicle is like one large sledgehammer. I proceeded to back up and ram the building again a few times.

What's nice too is how the EDF responds to you. Do enough destruction and they will send a few flying vehicles after you. Do a &lt;i&gt;lot&lt;/i&gt; of damage and eventually they send heavy tanks after you. How did I discover this? I was racing away from a crime scene (wait, did I say crime scene - I mean freedom fighting!) in a zippy little humvee type car. I was feeling a bit cocky since I knew the EDF had no chance of catching up on me. I saw something new approaching me and had about one second to think "Hey, that kinda looks like a tank" when the next thing I new my vehicle (and myself) were about 200 feet in the air after taking a direct hit. I survived, barely, and booked away as fast as possible. 

A lot of things are done real well in this game. The graphics are incredible, and frankly, it's nice to play a GTA type game not set in NYC (or some other Earth city). The designers did a great job creating a partially terraformed Mars. The sky - the ground - it just all plain works and works really well. The towns all have a 'wild west' type feel, which make sense as Mars in the new frontier. 

Alright - so - you can't talk about this game without mentioning the obvious parallels to Iraq. The good guys come in - push out the bad guys - and then a local insurgency takes to arms against the good guys. I will say that on more than one occasion I felt a bit weird. For example, at one point you are tasked with preventing the EDF from entering a base. One of your fellow freedom fighters suggests placing explosives on the road to take out the EDF. So um yes... roadside bombs. Later on in the game you move from simple building destruction, stealing, etc, to assassination. I have no doubts in my mind that the developers were trying to create some kind of sympathy for the terrorists in Iraq, but it definitely makes a takes a bold stance. 

I do have one complaint about the game. I have frequent XBox freezes when playing. A reader suggested this tip: &lt;a href="http://news.teamxbox.com/xbox/11131/Xbox-360-Cache-Clear-Code-Revealed/"&gt;XBox 360 Cache Clear Code&lt;/a&gt;. This &lt;i&gt;kinda&lt;/i&gt; works. I now do this tip before I play. Before this, I was lucky to get more than 5 minutes in. I've got friends with the game though and none of them have seen this problem, so it may just be me. And no. This does not mean my XBox is going to red ring. Don't even think it. Period. 

Oh - and one mission is a complete rip from Call of Duty 4. Did that bug me? Heck no. It was a rip from easily the coolest part of Call of Duty 4 so I didn't mind at all. I recommend this game &lt;b&gt;100%&lt;/b&gt;. I think it is probably my favorite game of the year so far. It may not be as deep as Fable or Fallout, but for pure devilish fun, it is incredible. It's my Crackdown for 2009. 

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&lt;a href="http://www.coldfusionjedi.com/images/redfaction/rf1_big.jpg" class="thickbox" rel="gallery-redfaction"&gt;&lt;img src="http://www.coldfusionjedi.com/images/redfaction/rf1.jpg"  /&gt;&lt;/a&gt; 
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&lt;a href="http://www.coldfusionjedi.com/images/redfaction/rf5_big.jpg" class="thickbox" rel="gallery-redfaction"&gt;&lt;img src="http://www.coldfusionjedi.com/images/redfaction/rf5.jpg"  /&gt;&lt;/a&gt; 

These aren't the best screen shots. My source (Gamespress) didn't really have any 'in play' shots. Sorry about that!
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				<category>Video Games</category>				
				
				<pubDate>Sat, 04 Jul 2009 12:43:00 -0400</pubDate>
				<guid isPermaLink="false">http://www.coldfusionjedi.com/index.cfm/2009/7/4/Review-Red-Faction-Guerrilla-XBOX-360</guid>
				
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			<item>
				<title>Did you know Adobe had a Product Security Incident Response blog?</title>
				<link>http://feedproxy.google.com/~r/RaymondCamdensColdfusionBlog/~3/NgTI21-7IwA/Did-you-know-Adobe-had-a-Product-Security-Incident-Response-blog</link>
				<description>&lt;img src="http://www.coldfusionjedi.com/images//psirt.png" align="left" style="margin-right:10px;margin-bottom:10px"&gt;

I didn't! Thanks to Hemant for pointing this out to me. You can find this blog here: &lt;a href="http://blogs.adobe.com/psirt/"&gt;http://blogs.adobe.com/psirt/&lt;/a&gt;. I've pinged Adobe to find out a bit more about how and why content shows up here. You won't see anything about the MIME issue, but as that is a coder thing not a product thing (imho), it may not make sense here. Either way - one more blog to monitor I suppose. It's not ColdFusion specific, but I'm adding it to &lt;a href="http://www.coldfusionbloggers.org"&gt;ColdFusionBloggers.org&lt;/a&gt; now.

&lt;br clear="left"&gt;
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				<category>Adobe</category>				
				
				<category>ColdFusion</category>				
				
				<pubDate>Sat, 04 Jul 2009 08:09:00 -0400</pubDate>
				<guid isPermaLink="false">http://www.coldfusionjedi.com/index.cfm/2009/7/4/Did-you-know-Adobe-had-a-Product-Security-Incident-Response-blog</guid>
				
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				<title>ColdFusion Security Issue - FCKEditor</title>
				<link>http://feedproxy.google.com/~r/RaymondCamdensColdfusionBlog/~3/bzOZO8aIfRE/ColdFusion-Security-Issue--FCKEditor</link>
				<description>Many blogs are reporting this, and frankly I don't have more to add to the already good reports out there, but be &lt;b&gt;sure you read and respond&lt;/b&gt; to this new issue involving FCKEditor. Details:

&lt;a href="http://www.codfusion.com/blog/post.cfm/cf8-and-fckeditor-security-threat"&gt;CF8 and FCKEditor Security Threat&lt;/a&gt;

&lt;a href="http://www.petefreitag.com/item/704.cfm"&gt;ColdFusion 8 FCKeditor Vulnerability&lt;/a&gt;

Please help spread the word.
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/UukpkyIMLMv1-tXoJk0a5SGFIW4/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/UukpkyIMLMv1-tXoJk0a5SGFIW4/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
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				<category>ColdFusion</category>				
				
				<pubDate>Fri, 03 Jul 2009 11:08:00 -0400</pubDate>
				<guid isPermaLink="false">http://www.coldfusionjedi.com/index.cfm/2009/7/3/ColdFusion-Security-Issue--FCKEditor</guid>
				
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				<title>Converting ColdFusion data for jQuery Plugins - An example</title>
				<link>http://feedproxy.google.com/~r/RaymondCamdensColdfusionBlog/~3/y0NgEYTXCFg/Converting-ColdFusion-data-for-jQuery-Plugins--An-example</link>
				<description>Kerrie asks:

&lt;blockquote&gt;
&lt;p&gt;
A couple of weeks ago, I read a post you wrote on jQuery and form validation... really peaked my interest so I've been taking a look at not only the validation plugin, but many of the other great jQuery plugins... I found this one last night, and its perfect for an app I'm working on, but I cannot figure out how to return the output of a query to populate the list.  In the demo they are returning the results of tvshows.php. I noticed a number of other folks were having the same problem but no solution. Might you have a few spare moments to take a look??
&lt;/p&gt;
&lt;/blockquote&gt;

Kerrie, don't feel alone. I've noticed this in a few other jQuery plugins. The author will give you an example of the JSON they want, but they don't describe the JSON in pure data forms. So for example, if the JSON string is an array of strings, they don't say that. They just show it and assume you know that is how arrays are represented in JSON. JSON may be easy, but I definitely can't parse it in my head quite yet. Lets take a look at what the plugin wants:
				 [More]
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				<category>ColdFusion</category>				
				
				<category>jQuery</category>				
				
				<category>AJAX</category>				
				
				<pubDate>Thu, 02 Jul 2009 22:06:00 -0400</pubDate>
				<guid isPermaLink="false">http://www.coldfusionjedi.com/index.cfm/2009/7/2/Converting-ColdFusion-data-for-jQuery-Plugins--An-example</guid>
				
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				<title>Query of query issue with where clause/joins</title>
				<link>http://feedproxy.google.com/~r/RaymondCamdensColdfusionBlog/~3/Q9Erhg2ISpY/Query-of-query-issue-with-where-clausejoins</link>
				<description>A user reported this to me earlier in the week. I was sure he was wrong until I confirmed it myself. Imagine you have 2 queries you want to join using a query of query. Here is a quick sample.
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				<category>ColdFusion</category>				
				
				<pubDate>Thu, 02 Jul 2009 15:38:00 -0400</pubDate>
				<guid isPermaLink="false">http://www.coldfusionjedi.com/index.cfm/2009/7/2/Query-of-query-issue-with-where-clausejoins</guid>
				
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				<title>Quick example of Java via ColdFusion - Reading FLV Metadata</title>
				<link>http://feedproxy.google.com/~r/RaymondCamdensColdfusionBlog/~3/yOYU-fpO3wY/Quick-example-of-Java-via-ColdFusion--Reading-FLV-Metadata</link>
				<description>Earlier this week a reader asked if there was a way to read FLV Metadata via ColdFusion. There isn't anything built in (that I know of!) so I did a quick search for a Java solution. I think people forget how easy it is to use Java via ColdFusion. Even if you have no intent, or care, to read FLV Metadata, please read on as the general technique is something I've done many times in ColdFusion, and could be helpful to anyone looking to do something not directly supported via CFML.
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				<category>Java</category>				
				
				<category>ColdFusion</category>				
				
				<pubDate>Wed, 01 Jul 2009 12:28:00 -0400</pubDate>
				<guid isPermaLink="false">http://www.coldfusionjedi.com/index.cfm/2009/7/1/Quick-example-of-Java-via-ColdFusion--Reading-FLV-Metadata</guid>
				
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			<item>
				<title>Important RIAForge Updates</title>
				<link>http://feedproxy.google.com/~r/RaymondCamdensColdfusionBlog/~3/B_uqDEK_Hp4/Important-RIAForge-Updates</link>
				<description>Today I released two important updates to &lt;a href="http://www.riaforge.org"&gt;RIAForge&lt;/a&gt;, both thanks to &lt;a href="http://www.mischefamily.com/nathan/index.cfm"&gt;Nathan Mische&lt;/a&gt;.

The first change is the addition of Akismet spam protection to the blogs and forums. RIAForge gets hit pretty hard by spammers, so the hope is that this will reduce some of that traffic. Yes, there is an add for Wordpress at the bottom, but for a free Akismet license, I think this is a fair trade and it will really help out project owners. 

On the flip side, I've heard time and time again from visitors that we need a way to flag/rate/etc projects to help signify active projects from abandoned sites. I've said that I refuse to do this manually. We are currently at 724 released projects and there is no way I'm going to spend my time going through them and chastising project owners to update their work. (Especially when I have some 'dusty' projects myself.) Today we added a simple little modification that I think will help out. When browsing projects by category, or in search, and when viewing the detail of a project, an "active" project will have (Active) after the name. "Active" is defined as simply being updated in the past 30 days.

It isn't a perfect system - but I think it works well, especially in search. I'd like to add to this a ratings system and flag highly rated projects. So with once glance you can easily see which projects are being updated often and which have high reviews from users. 

Anyway, onward and upward. Big thanks to Nathan, and hopefully the ball will keep rolling.
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				<category>Adobe</category>				
				
				<pubDate>Tue, 30 Jun 2009 19:58:00 -0400</pubDate>
				<guid isPermaLink="false">http://www.coldfusionjedi.com/index.cfm/2009/6/30/Important-RIAForge-Updates</guid>
				
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				<title>Are you aware of the MIME/File Upload Security Issue?</title>
				<link>http://feedproxy.google.com/~r/RaymondCamdensColdfusionBlog/~3/aUDkc_OcmyA/Are-you-aware-of-the-MIMEFile-Upload-Security-Issue</link>
				<description>I had heard a few rumblings of this recently but had not really paid it much attention. Mike emailed me today and described how he was hacked pretty badly by it. I'll share his email and then add some notes to the end.
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				<category>ColdFusion</category>				
				
				<pubDate>Tue, 30 Jun 2009 10:59:00 -0400</pubDate>
				<guid isPermaLink="false">http://www.coldfusionjedi.com/index.cfm/2009/6/30/Are-you-aware-of-the-MIMEFile-Upload-Security-Issue</guid>
				
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			<item>
				<title>Ask a Jedi: CFAJAXPROXY and Managing Callbacks</title>
				<link>http://feedproxy.google.com/~r/RaymondCamdensColdfusionBlog/~3/7YSMpyLhLFI/Ask-a-Jedi-CFAJAXPROXY-and-Managing-Callbacks</link>
				<description>Yaron asks:

&lt;blockquote&gt;
&lt;p&gt;
I'd like to know what your preference is for using cfajaxproxy.
In JavaScript, do you create one global proxy object and reuse it throughout your script? Or do you create a new proxy object within every function that generates a proxy call?
&lt;/p&gt;
&lt;p&gt;
The reason I'm asking is I had multiple concurrent proxy calls that had their callback functions mixed up. Meaning, one functions makes 2 async calls with two separately defined callback functions. Unfortunately, one callback function received the input from another. Weird.
&lt;/p&gt;
&lt;/blockquote&gt;

Ah, asynchronous network calls. Life would be a heck of a lot easier if everything was synchronous. Let's dig a bit into what Yaron found in case it doesn't make sense.
				 [More]
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&lt;a href="http://feedads.g.doubleclick.net/~a/LS4JTWkQI7rqeVNqsZEQVHlWPSQ/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/LS4JTWkQI7rqeVNqsZEQVHlWPSQ/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/RaymondCamdensColdfusionBlog/~4/7YSMpyLhLFI" height="1" width="1"/&gt;</description>
						
				
				<category>ColdFusion</category>				
				
				<category>AJAX</category>				
				
				<pubDate>Mon, 29 Jun 2009 20:30:00 -0400</pubDate>
				<guid isPermaLink="false">http://www.coldfusionjedi.com/index.cfm/2009/6/29/Ask-a-Jedi-CFAJAXPROXY-and-Managing-Callbacks</guid>
				
			<feedburner:origLink>http://www.coldfusionjedi.com/index.cfm/2009/6/29/Ask-a-Jedi-CFAJAXPROXY-and-Managing-Callbacks</feedburner:origLink></item>
			
		 	
			
			
			<item>
				<title>MAX 2009 ColdFusion Unconference - Call for Speakers/Comments</title>
				<link>http://feedproxy.google.com/~r/RaymondCamdensColdfusionBlog/~3/AOVSjfuUC-s/MAX-2009-ColdFusion-Unconference--Call-for-SpeakersComments</link>
				<description>MAX is still a few months away (and I've yet to finish my presentations for &lt;a href="http://www.cfunited.com"&gt;CFUNITED&lt;/a&gt;), but it's time to begin early planning for the ColdFusion Unconference. Last year I think things went well, but there are some changes I'd like to make.

First - I booked every single possible hour (except for 2-3) with sessions. While I think this was good, it didn't leave much time for ad hoc sessions or just general bull sessions. What I'd like to do this year is leave something like 30% of the time open. This will be for &lt;i&gt;any&lt;/i&gt; possible topic, and could be a good way to hash out ColdFusion 9 stuff that I assume will be fresh on people's minds. I'm also a big fan of show and tell. I'd like to offer some opportunities for folks to just plug in a laptop and show what they have been working on. Again, &lt;i&gt;if&lt;/i&gt; ColdFusion 9 is out by then, or in public beta, this could be a great way to show the new shiny stuff off. Thoughts on this? Should I leave even more time open? Less?

Second - last year I was mistaken about lunch. I had thought lunch would be served at the Unconferences. This year there is no question about it - it won't be happening. So the lunch slot will &lt;i&gt;always&lt;/i&gt; be open. Personally I plan on just bringing some food over and hanging out with the CF peeps, since we are, of course, the coolest kids on the block.

Speaking of food - some of the other Unconferences offered their own coffee and snacks. I'd like to open the Unconference to corporate sponsorship. I'm not 100% sold on this, but if a company would like to buy coffee and donuts, and maybe pizzas, I'd definitely be willing to let you speak for a few minutes at the start of each day (and to put up a small sign, whatever, something tasteful ;). I don't think the presence, or lack thereof, of food and drink will be a huge thing, but I thought it might be nice to have.

Third (or fourth? Lost count) - last year I included topics that were not 100% ColdFusion. I think this was a good idea as I think we need exposure to other technologies/subjects/etc. Any opinions on that? 

So... thoughts? Comments? If you would like to speak, please go ahead and post a comment with a) your topic idea and b) your 'bad' times. Bad times being times when you are presenting at MAX or want to attend a session. I'll just pick a time outside of that to slot you in and we can hash it out later.

p.s. Also note this year I'll have not one but two helpers. Scott Stroz has offered to give me a hand again, and Charlie Griefer is my official Grunt Brute (my term, not his). CJ has offered to do anything and everything I demand of him, so I fully expect to take advantage of that and make him regret the day he met me. Just kidding. (Mostly. ;)
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/rO565DvzIhZZkMODEutDI5Q5rD4/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/rO565DvzIhZZkMODEutDI5Q5rD4/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/rO565DvzIhZZkMODEutDI5Q5rD4/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/rO565DvzIhZZkMODEutDI5Q5rD4/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/RaymondCamdensColdfusionBlog/~4/AOVSjfuUC-s" height="1" width="1"/&gt;</description>
						
				
				<category>ColdFusion</category>				
				
				<category>MAX</category>				
				
				<pubDate>Mon, 29 Jun 2009 15:25:00 -0400</pubDate>
				<guid isPermaLink="false">http://www.coldfusionjedi.com/index.cfm/2009/6/29/MAX-2009-ColdFusion-Unconference--Call-for-SpeakersComments</guid>
				
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			<item>
				<title>ColdFusion Portal Update</title>
				<link>http://feedproxy.google.com/~r/RaymondCamdensColdfusionBlog/~3/yUwxz0QEP9c/ColdFusion-Portal-Update</link>
				<description>Just a quick note to let folks know that I've updated the &lt;a href="http://www.coldfusionportal.org/"&gt;ColdFusion Resource Portal&lt;/a&gt;. I don't think folks visit this site very often. I created it mainly because I had trouble finding things on the Adobe site. I noticed how well Flex.org organized important links for Flex dev so I created a similar set of links for the CF portal. 

In this update I switched over the Spry tabs to jQuery UI tabs. I didn't remove Spry completely though - it is still being used to load the RSS feeds in the right hand column. I also removed a lot of content that can be found elsewhere. So for example, I no longer list blogs, but rather tell people about &lt;a href="http://www.coldfusionbloggers.org"&gt;ColdFusionBloggers&lt;/a&gt;. Ditto fur User Groups - most groups are now listed at &lt;a href="http://groups.adobe.com"&gt;Adobe Groups&lt;/a&gt;, so I simply let folks know where to go.

I hope people still find this little site useful!
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/snU8njCLEVTutmluMC3P1S8TXqc/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/snU8njCLEVTutmluMC3P1S8TXqc/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/snU8njCLEVTutmluMC3P1S8TXqc/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/snU8njCLEVTutmluMC3P1S8TXqc/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/RaymondCamdensColdfusionBlog/~4/yUwxz0QEP9c" height="1" width="1"/&gt;</description>
						
				
				<category>ColdFusion</category>				
				
				<pubDate>Sun, 28 Jun 2009 21:52:00 -0400</pubDate>
				<guid isPermaLink="false">http://www.coldfusionjedi.com/index.cfm/2009/6/28/ColdFusion-Portal-Update</guid>
				
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			<item>
				<title>iPhone 3GS - So far, so good</title>
				<link>http://feedproxy.google.com/~r/RaymondCamdensColdfusionBlog/~3/6tivlbNxEM4/iPhone-3GS--So-far-so-good</link>
				<description>&lt;img src="http://www.coldfusionjedi.com/images//iphone3gs1.jpg" align="left" style="margin-right:10px;margin-bottom:10px"&gt; I wanted to give folks a quick update on my experience with the new iPhone 3GS. With the expensive (for some) upgrade price, I know people aren't sure if it is worth the upgrade. Here is what I've found so far. First though - note that I had a first generation iPhone. What seems really great for me may not be so great for folks already on a 3G phone.

1) &lt;b&gt;Network Speed&lt;/b&gt; I guess I shouldn't be too surprised, but, I had heard that 3G wasn't "too big" of a jump over Edge. Maybe it isn't, but it certainly feels a heck of a lot zippier. The main applications I use with a lot of network activity are Twitterific, Maps, and Safari. All of them run much faster now. I was particularly surprised by Maps. I had it tracking my car and it updated our position in real time. (I wasn't driving. :) I was also impressed by the directions. I hadn't used it before, but I can see using it a lot more now that I know how it works. 

Unfortunately, the main site I use for mail, GMail, has recently taken a step back in functionality. A few weeks ago they changed things up a bit, and since then, I've seen some odd behavior. Sometimes simple mail messages just refuse to load. Sometimes the entire web site refuses to load. This isn't 3GS issue, but whatever they did recently seems to have made things a bit flakey. When it works, it works great.

2) &lt;b&gt;Application Speed&lt;/b&gt; This seems to be a bit hit and miss, and probably depends a lot more on the application's code base then anything else. Peggle (darn good addictive game) loaded up 10X faster than it normally did. Other applications &lt;i&gt;seem&lt;/i&gt; a bit faster, but in general, I'd say things feel about 2X faster. 2X faster is nice - real nice, just don't expect the same boost over everything. The camera is nicer - but I still wish it ran faster.

3) &lt;b&gt;Compass&lt;/b&gt; It works. Meh. If I get lost, I'll appreciate it. 

4) &lt;b&gt;Video&lt;/b&gt; It works, and works well. I was surprised with how nicely it handled offering to upload the video to YouTube. The whole conversion and upload process took about 3 minutes. The quality isn't great, but I'll have my iPhone around a lot more than my Flip camera (and the quality seems about the same). 

&lt;object width="340" height="285"&gt;&lt;param name="movie" value="http://www.youtube.com/v/foTXEDmMVcQ&amp;hl=en&amp;fs=1&amp;rel=0&amp;border=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/foTXEDmMVcQ&amp;hl=en&amp;fs=1&amp;rel=0&amp;border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="340" height="285"&gt;&lt;/embed&gt;&lt;/object&gt;

5) &lt;b&gt;Battery Life&lt;/b&gt; I don't know about others, but this seems to be the biggest disappointment. I haven't done any scientific testing, but it just seems like it hasn't improved at all. Whereas everything else seems nicer, faster, shinier, the battery seems to be the exact same as before. My real "test" for this was my last flight to California. I watched video for a good chunk of the trip like I normally do ("Last Man on Earth", good Vincent Price film, and the last 40 minutes of the Dark Knight) and the battery seemed just as drained as it normally is (around 45%). I expected a lot more here. 

6) &lt;b&gt;Misc&lt;/b&gt; Not that it's important, but the speaker is &lt;b&gt;way&lt;/b&gt; loud. Loud as in the first time I got a text message I jumped about five feet. I guess that's good, but I've always relied on vibrate to notice incoming calls.

So overall, I'm very happy with the upgrade. I was lucky enough to get a good price for it (299), and I probably would have paid a bit more too (although as a consultant I can write it off as a business expense). 

p.s. Some "apps" that I really need to pick up but haven't yet - Wolfenstein3D and Space Ace. Anyone tried them yet?
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/ce8T6d54-PAAV1BDKK0w_nHT72w/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/ce8T6d54-PAAV1BDKK0w_nHT72w/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/ce8T6d54-PAAV1BDKK0w_nHT72w/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/ce8T6d54-PAAV1BDKK0w_nHT72w/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/RaymondCamdensColdfusionBlog/~4/6tivlbNxEM4" height="1" width="1"/&gt;</description>
						
				
				<category>Misc</category>				
				
				<pubDate>Sun, 28 Jun 2009 10:20:00 -0400</pubDate>
				<guid isPermaLink="false">http://www.coldfusionjedi.com/index.cfm/2009/6/28/iPhone-3GS--So-far-so-good</guid>
				
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			<item>
				<title>LighthousePro 2.6</title>
				<link>http://feedproxy.google.com/~r/RaymondCamdensColdfusionBlog/~3/Vpc9VWdgfyM/LighthousePro-26</link>
				<description>I pushed up &lt;a href="http://lighthousepro.riaforge.org"&gt;LighthousePro&lt;/a&gt; to RIAForge. This isn't a major update in functionality (although it has a few updates and some jQuery-lovin' added) but it is now a Model-Glue 3 sample application. It will ship with Model-Glue 3 and hopefully serve as a good example of what can be done with the framework.

Of course, even if you don't give two hoots about Model-Glue 3, this is still a good update for you and will help improve the product overall. 

Please post any bug reports to the &lt;a href="http://lighthousepro.riaforge.org/index.cfm?event=page.issues"&gt;LHP issues page&lt;/a&gt;. Thanks!
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/_-bWUKayElmNXMV8QF4dg2NOePQ/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/_-bWUKayElmNXMV8QF4dg2NOePQ/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/_-bWUKayElmNXMV8QF4dg2NOePQ/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/_-bWUKayElmNXMV8QF4dg2NOePQ/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/RaymondCamdensColdfusionBlog/~4/Vpc9VWdgfyM" height="1" width="1"/&gt;</description>
						
				
				<category>Lighthouse Pro CF Bugtracker</category>				
				
				<category>ColdFusion</category>				
				
				<pubDate>Sat, 27 Jun 2009 15:13:00 -0400</pubDate>
				<guid isPermaLink="false">http://www.coldfusionjedi.com/index.cfm/2009/6/27/LighthousePro-26</guid>
				
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			<item>
				<title>Finding the username in an AIR app, and a quick binding tip</title>
				<link>http://feedproxy.google.com/~r/RaymondCamdensColdfusionBlog/~3/r61dtRSdRKY/Finding-the-username-in-an-AIR-app-and-a-quick-binding-tip</link>
				<description>Gary asked me an interesting question relating to AIR applications. He wanted to know if there was a way for an AIR application to know the username of the current user. I would have guessed that this would be part of the AIR API, but after a bit of searching and asking around, it turns out that this is not the case.

While there isn't a direct API, there is a nice workaround that I found on Stack Overflow (&lt;a href="http://stackoverflow.com/questions/1376/get-the-current-logged-in-os-user-in-adobe-air"&gt;Get the current logged in OS user in Adobe Air&lt;/a&gt;). The solution simply assumes that all users have a base directory that includes their username. On my Mac, it is "/Users/ray". On my Windows box (yes, I'm ashamed, I still keep one around), the directory is "c:\documents and settings\administrator". So this technique seems like a good one. You could certainly use it to &lt;i&gt;suggest&lt;/i&gt; the current username. Here is a simple demo that Gary cooked up using this technique:

&lt;code&gt;
&lt;?xml version="1.0" encoding="utf-8"?&gt;
&lt;mx:WindowedApplication xmlns:mx="http://www.adobe.com/2006/mxml" layout="vertical" horizontalAlign="center" verticalAlign="middle"&gt;

&lt;mx:Script&gt;
&lt;![CDATA[

public function currentOSUser():String { 
	var userDir:String = File.userDirectory.nativePath; 
	var userName:String = userDir.substr(userDir.lastIndexOf(File.separator) + 1); 
	return userName; 
}	
	
]]&gt;
&lt;/mx:Script&gt;	

&lt;mx:Text text="{currentOSUser()}" fontSize="75" horizontalCenter="true"/&gt; 
&lt;mx:Text text="is a winner!" fontSize="20" /&gt;

&lt;/mx:WindowedApplication&gt;
&lt;/code&gt;

I modified it a bit just to simplify things. Running it on my Mac I see: 
&lt;img src="http://www.coldfusionjedi.com/images//Picture 167.png"&gt;

On my PC (oh, and I loved how the AIR installer noticed my PC was a bit behind on the AIR SDK and updated itself) it displayed:

&lt;img src="http://www.coldfusionjedi.com/images//Picture 243.png"&gt;

Ok, one last tip. Gary was trying to use binding with this method and had trouble getting it working. Let's look at what he did.

&lt;code&gt;
public function currentOSUser():String { 
var userDir:String = File.userDirectory.nativePath; 
var userName:String = userDir.substr(userDir.lastIndexOf(File.separator) + 1); 
return userName; 
}

protected function list_creationCompleteHandler(event:FlexEvent):void { 
getMyUnitResult.token = Widget.getMyUnit("{currentOSUser()}"); 
}
&lt;/code&gt;

This didn't work for him. Notice the binding inside the function? That's simply not a place where you can use binding. In this case the solution was simpler code:

&lt;code&gt;
getMyUnitResult.token = Widget.gyMyUnit(currentOSUser())
&lt;/code&gt;

My understanding is that you can only use bindings in the attributes of components. However, don't take my word for it. I found a nice article at Adobe specifically on binding: &lt;a href="http://www.adobe.com/devnet/flex/quickstart/using_data_binding/"&gt;Using data binding&lt;/a&gt;

Hope this helps!
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				<category>AIR</category>				
				
				<pubDate>Sat, 27 Jun 2009 09:25:00 -0400</pubDate>
				<guid isPermaLink="false">http://www.coldfusionjedi.com/index.cfm/2009/6/27/Finding-the-username-in-an-AIR-app-and-a-quick-binding-tip</guid>
				
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			<item>
				<title>Interesting ColdFusion POST to PHP Issue</title>
				<link>http://feedproxy.google.com/~r/RaymondCamdensColdfusionBlog/~3/ulBEd0qs9z0/Interesting-ColdFusion-POST-to-PHP-Issue</link>
				<description>I shared a few emails with a reader last week that concerned an interesting issue with ColdFusion POSTs (form submissions) to PHP code. I thought I'd share what we found and see if anyone else has seen this behavior as well. PHP developers are welcome to post their comments as well, although I know it's hard times for them with their language dieing and all that. Anyhoo....


The reader, Anthony, created a simple ColdFusion page to perform a POST and return the result:
				 [More]
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&lt;a href="http://feedads.g.doubleclick.net/~a/vbRWeyylxJQp04Lc7qILUN4zZkE/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/vbRWeyylxJQp04Lc7qILUN4zZkE/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/RaymondCamdensColdfusionBlog/~4/ulBEd0qs9z0" height="1" width="1"/&gt;</description>
						
				
				<category>ColdFusion</category>				
				
				<pubDate>Fri, 26 Jun 2009 08:25:00 -0400</pubDate>
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			</channel></rss>
